Permasalahan pembelajaran anak usia dini umur 6-8 tahun ditemukan yaitu, hasil belajar siswa yang belum optimal dan kurangnya minat belajar siswa. Tujuan penelitian ini adalah menghasilkan media scrapbook berbasis picture and picture berorientasi wawasan kebangsaan yang valid, praktis dan efektif pada anak umur 6-8 tahun di sekolah dasar. Penelitian ini menggunakan model pengembangan Borg Gall. Pengembangan yang dilakukan diawali dengan studi pendahuluan, dilanjutkan dengan perencanaan, desain produk, validasi produk, uji coba produk dan produk akhir. Hasil validasi ahli materi valid tanpa revisi dan hasil validasi ahli media mencapai valid tanpa revisi. Uji coba terbatas dilakukan kepada guru dan siswa SD Namira School Probolinggo. Hasil rata-rata angket kepraktisan guru valid tanpa revisi. Hasil evaluasi belajar siswa menunjukkan 20 siswa telah tuntas belajar. Berdasarkan hasil di atas, media ini telah valid, praktis dan efektif sehingga media ini dapat meningkatkan proses dan hasil belajar serta menanamkan wawasan kebangsaan sejak usia dini
Community service carried out to teachers and principals of SDN Kedungsupit, Wonomerto District, Probolinggo Regency in the form of training and assistance in using scrapbook learning media based on picture and picture learning models oriented to nationalism. The purpose of this service is to improve the understanding and skills of teachers in the use of scrapbook media based on picture and picture learning models oriented towards national insight to improve educational services and improve student learning processes and outcomes. The implementation method is in the form of activity planning, activity implementation, implementation techniques, monitoring and evaluation. The results and discussion of this service is an increase in enthusiasm in the process of understanding the use of scrapbook media based on picture and picture learning models oriented to nationalism so that it can improve educational services and processes and student learning outcomes at SDN Kedungsupit, Wonomerto District, Probolinggo Regency.
One of the most effective ways to maximize online learning is to create learning media. One of the learning media that relies on technology-based applications is called Viber. Viber is an application to create interactive learning media to implement interesting and fun learning strategies. This requires the adaptation of information technology from all lines and types of education to provide up-to-date learning media based on contextual and dynamic learning. The development and use of computer technology in the education system can make reforms for a better and modern education system. Since the COVID-19 pandemic has forced the learning process to continue to maintain the stability of delivering material to students so that it is maintained. This activity was carried out at SDIT Permata Kota Probolinggo which is located on Jalan Tongkol No. 2 No. 6, Ex. Mayangan, Kec. Mayangan, Probolinggo City, East Java 67218. The aim is to improve the quality of learning through the use of interesting and interactive video scribe and animaker learning media.
This study aims to develop Indonesian Language Comics (KOMINDO) media for Improving Students' Literacy abilities, as assessed through validation by experts and assessment through student response questionnaires. The type of research used is the Research and Development (R&D) ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research was carried out at SDI Ainur Rahmah in class IV A as the experimental class and class IV B as the control class. The instruments used in this study were interviews, material expert validation questionnaires, media experts, and literacy skills tests. The results of this research and development indicate that Indonesian comics are categorized as very feasible through validation by material experts, who obtained a score of 68, and media experts, who obtained a score of 71 with revisions according to suggestions, while the results of the literacy test show an increase of 21% in the control class and the experimental class. It can be concluded that Indonesian comics to improve students' literacy skills are stated to be very suitable for use in the learning process in class. Abstrak Penelitian ini bertujuan untuk mengembangkan media Komik Bahasa Indonesia (KOMINDO) dalam Meningkatkan Kemampuan Literasi Siswa dinilai melalui validasi oleh para ahli dan penilaian melalui angket respon siswa. Jenis penelitian yang digunakan yaitu Research and Development (R&D) model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDI Ainur Rahmah pada kelas IV A sebagai kelas eksperimen dan kelas IV B kelas Kontrol. Instrumen yang digunakan pada penelitian ini yaitu wawancara, angket validasi ahli materi, dan ahli media serta tes kemampuan literasi. Hasil penelitian dan pengembangan ini menunjukkan bahwa komik bahasa Indonesia dikategorikan sangat layak melalui validasi oleh ahli materi memperoleh skor 68 dan ahli media memperoleh skor 71 dengan revisi sesuai saran, sedangkan hasil tes kemampuan literasi terjadi peningkatan 21% pada kelas kontrol dan kelas eksperimen. Dapat disimpulkan bahwa komik bahasa Indonesia untuk meningkatkan kemampuan literasi siswa dinyatakan sangat layak digunakan pada proses pembelajaran di kelas.
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