GLS yaitu kemampuan menelusuri, mengetahui, dan mendayagunakan benda secara cerdas dengan bermacam-macam aktifitas diantaranya membaca, melihat, mendengar, menulis serta berbicara. GLS dilaksanakan secara global guna mentransformasikan sekolah sebagai tempat pembelajaran yang masyarakatnya melek alfabet selama hidup melalui partisipasi masyarakat (Kemendikbud, 2016). GLS partisipatif menyertakan masyarakat sekolah (siswa, pengajar, kepala sekolah, pengawas sekolah, komite sekolah, orang tua siswa), peneliti, dll). GLS mampu membentuk pergerakan yang bersifat sosial melalui dukungan kerjasama berasal berbagai bidang, sehingga menjadi kenyataan berupa kebiasaan membaca peserta didik. Penyesuaian ini dilaksanakan menggunakan aktivitas membaca 15 menit pra-pembelajaran yang bertujuan untuk pengembangan karakter peserta didik melalui penanaman sistem literasi sekolah, yang diimpelentasikan pada GL atau Membaca Sekolah, sebagai akibatnya peserta didik disebut pembelajar sepanjang hayat.
In the era of the industrial revolution 4.0, we are in an era of increasingly developing technology so that it requires people to be technologically literate, especially to the world of education. The industrial revolution 4.0 provides support for the learning process. The industrial era 4.0 is very helpful for educational problems that occur during the COVID-19 pandemic. During the COVID-19 pandemic, the learning process was carried out using branded learning by combining face-to-face and online learning. So that educators find it difficult to choose learning methods and media after carrying out full school online. However, educators are required to continue to provide learning materials and assignments to students because of the demands to obtain student grades on each thematic. This activity aims to introduce the LKS application directly to assist educators in making E-LKPD which can be a means of transferring students' knowledge to understand the material and get grades automatically. The training method is carried out online with the Google Meet application. The material is divided into four points and delivered in two stages, followed by the teachers of SD Alam Cordova. The results of this online “Liveworksheets” training show that teachers can apply “Liveworksheets” well.
This study aims to develop Indonesian Language Comics (KOMINDO) media for Improving Students' Literacy abilities, as assessed through validation by experts and assessment through student response questionnaires. The type of research used is the Research and Development (R&D) ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research was carried out at SDI Ainur Rahmah in class IV A as the experimental class and class IV B as the control class. The instruments used in this study were interviews, material expert validation questionnaires, media experts, and literacy skills tests. The results of this research and development indicate that Indonesian comics are categorized as very feasible through validation by material experts, who obtained a score of 68, and media experts, who obtained a score of 71 with revisions according to suggestions, while the results of the literacy test show an increase of 21% in the control class and the experimental class. It can be concluded that Indonesian comics to improve students' literacy skills are stated to be very suitable for use in the learning process in class. Abstrak Penelitian ini bertujuan untuk mengembangkan media Komik Bahasa Indonesia (KOMINDO) dalam Meningkatkan Kemampuan Literasi Siswa dinilai melalui validasi oleh para ahli dan penilaian melalui angket respon siswa. Jenis penelitian yang digunakan yaitu Research and Development (R&D) model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDI Ainur Rahmah pada kelas IV A sebagai kelas eksperimen dan kelas IV B kelas Kontrol. Instrumen yang digunakan pada penelitian ini yaitu wawancara, angket validasi ahli materi, dan ahli media serta tes kemampuan literasi. Hasil penelitian dan pengembangan ini menunjukkan bahwa komik bahasa Indonesia dikategorikan sangat layak melalui validasi oleh ahli materi memperoleh skor 68 dan ahli media memperoleh skor 71 dengan revisi sesuai saran, sedangkan hasil tes kemampuan literasi terjadi peningkatan 21% pada kelas kontrol dan kelas eksperimen. Dapat disimpulkan bahwa komik bahasa Indonesia untuk meningkatkan kemampuan literasi siswa dinyatakan sangat layak digunakan pada proses pembelajaran di kelas.
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