Our proposal in Bioart and Biomedical Engineering for affective esthetics focuses on the expanded sensorium and investigates problems regarding enactive systems. These systems enhance the sensorial experiences and amplify kinesthesia by adding the sensations that are formed in response to the physical world, which aesthetically constitutes the principle of synaesthesia. In this paper, we also present enactive systems inside the CAVE, configuring compelling experiences in data landscapes and human affective narratives. The interaction occurs through the acquisition, data visualization and analysis of several synchronized physiological signals, to which the landscapes respond and provide immediate feedback, according to the detected participants' actions and the intertwined responses of the environment. The signals we use to analyze the human states include the electrocardiography (ECG) signal, the respiratory flow, the galvanic skin response (GSR) signal, plantar pressures, the pulse signal and others. Each signal is collected by using a specifically designed dedicated electronic board, with reduced dimensions, so it does not interfere with normal movements, according to the principles of transparent technologies. Also, the electronic boards are implemented in a modular approach, so they are independent, and can be used in many different desired combinations, and at the same time provide synchronization between the collected data.
Resumo. Esta pesquisa buscou compreender se as reportagens impressas do principal jornal de Maringá-PR-Brasil se propõem a levar os cidadãos de Maringá a se mobilizarem sobre a necessidade de agir contra o mosquito Aedes aegypti e contribuir com a prevenção da dengue. Nos dias de hoje, em que os processos de comunicação online aproximam o jornalista do seu público, este profi ssional precisa se inserir no processo social para atuar como agente de transformação de aspectos da vida de seu público. Para atingir esse objetivo, foi realizada uma análise de conteúdo do principal jornal da região durante quatro meses em 2014. As matérias analisadas não vêm incentivando a ação da população a se mobilizar contra os focos de larvas do mosquito transmissor da doença. Em sua maioria, são apenas pequenas notas que registram os números da epidemia na cidade. Finalmente, por causa do crescente aumento dos casos de dengue na região, estratégias mais agressivas devem ser tomadas para mobilizar os cidadãos sobre a prevenção da dengue.
It is quite difficult to predict the effects of telematic technologies in our lives, but theorists and artists are currently investigating changes in our social context and interpersonal relationships using networked environments. The anthropological effects of cyberspace grant to the interfaced body a new capacity for attempting higher and more complex levels of interaction. I attempt to understand the capacity of the augmented body for higher and more complex levels of sensibility arising in the computational models and networks of cyberspace. Computers and their interfaces enable bodies to act in concert with technologies, and the results of their coupling can only be experienced when we are connected to cyberspace. In cyber-art, the "interfaced subject" [1] surpasses the human condition through the sensory experience characteristic of computer-based interactive worlds. In this subject category, conceived by Edmond Couchot, the body is coupled to virtual worlds and undergoes a "commutation process," a post-biological experience in which human actions engage digital technologies in the process of understanding the world. The "interfaced subject" differs from the "apparelled subject," who receives sense stimuli from analog technologies through optical or sound devices, including those technologies, such as the telescope, telephone and television, developed to provide knowledge at a distance. In the interfaced subject, interactive technologies related to cyberspace extend human senses by means of body connections that allow information exchanges in digital environments. These connections provoke feedback in loops of inputs and outputs, as information is exchanged in real-time virtual environments in a commutation process never previously experienced. Consequently, what radically modifies the cyber-art scenario is undoubtedly the capacity of interactive technologies for supplying feedback and self-organization, generating "interval zones" [2] between the body and the technologies used by mixing artificial and biological signals.In this text I discuss the anthropological effects of cyberspace and its interfaces, which confirm postbiological forms of existence in those who access and act in individual or networked computergenerated environments. It considers the human condition of the connected body when experiencing invisible forces, provoking the field of phenomena and establishing other bodily relationships with the cosmos. Body actions are then translated into numerical units that process physical and mathematical laws, cross quantum layers, receive and send information and explore behaviors in artificial worlds. By interacting in such environments, we experience the poetic existence of memescapes [3], artificial landscapes made not of material but of memory units. Interfaces and data extend our actions beyond the boundaries of the body, and our consciousness can then inhabit a new cognitive space as an extension of our sensory space. Interfaces and algorithmic processes expand cognitive processes through an amp...
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