“…Optical devices such as deep vision cameras (Leap Motion Controller™, Leap Motion Inc., San Francisco, CA, USA, Kinect™, Microsoft, WA, USA, Oculus Rift™, Oculus VR LLC, San Francisco, CA, USA), infrared cameras, pressure sensors, motion sensors, joysticks, and accelerometers, among others, complement the perception of the simulated environment. Because of this, Virtual Reality 2 of 17 application has grown, making this technology a useful tool to satisfy current needs in several areas of knowledge such as education [4][5][6][7], industry [2,8], music [9], medicine [10,11], architecture [12], and Virtual Laboratories [13,14], where it is possible to reproduce the conditions of a real environment with visual, tactile, and auditive stimulus [15,16].…”