The learning model used is based on the material provided and adapted to the situation and conditions in the field. There needs to be a game modification so that students can actively participate in learning volleyball games. The purpose of this study was to see the effectiveness of the small side games learning model on the mobile phone application to increase student participation in physical education. The research method used was an experiment with a control group. Participants involved in the study were 84, subjects in the experimental group are 42 (26 male and 16 female), subjects in the control group are 42 (17 male and 28 female). Instrument in this study include: observation, questionnaire, and forearm pass test. Data analysis used in this study using Excel 2019 by testing the difference in mean (t-test). Number of active students during physical education learning in the control group is 28 students and inactive 14 students. The number of active students during physical education learning in the experimental group was 37 students and 5 students inactive. The results of the effectiveness test show that the learning model of small side games is better for improving volleyball forearm pass skills with the results obtained for t 0 7.884 and t table 1.292 db 82 and α = 0.05. Although this study only focuses on learning basic skills forearm pass volleyball in high schools and there is no control during the effectiveness test, it can be concluded that this application in mobile learning based small side game forearm pass volleyball can be used to increase participation and basic skills of volleyball. Besides, it's easier for teachers or students to receive material either face-to-face or long distance. This study highlights the benefits of SSG because the mobile learning application contributes to the teacher in making lesson plans and as pupils study guide application for implementing small side games in physical education.
Lecturers of the Sports Coaching Education Study Program in collaboration with the Youth Organization of Muara Gembong District conducted Community Service activities to arouse children's interest to be even more enthusiastic in carrying out sports activities. PKM activities are carried out using GeCe (Fast Motion) media. Community service activities using socialization and training methods for 8 meetings with the duration of implementation, 2 meetings for the initial test and final test and 6 meetings for basic movement improvement activities. Based on the results of the initial test results for locomotor, non-locomotor and manipulative movements of elementary school students, the results of the 30M running speed test with an average of 78% and the initial test results for the agility ability of the Illinois agility test with an average of 71.56% then after PKM activities were carried out then the results of the second test obtained speed test results with an average of 84% and agility test results with an average of 82.22%. From the final results, PKM activities can improve locomotor, non-locomotor and manipulative movement abilities in elementary school students in the Karang Taruna area, Muara Gembong District.
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