Abstract. This research aims to determine: (1) the effect of motivation on students' psychomotor ability; (2) the effect of creativity on students' psychomotor ability; (3) the effect of motivation and creativity as in aggregate on students' psychomotor ability; and (4) the contribution of motivation and creativity on students' psychomotor ability in the subject of Web Programming. This research is an ex-post facto type. The population was sixth semester students of TIK Education Research Program of PGRI Pontianak totaling 217 students. The sample was 135 students with proportional random sampling techniques that determined by the Issac and Michael table. Data collection using a questionnaire. The data was analyzed using regression analysis to test the hypotheses. The results showed that: (1) motivation has a positive and significant effect on students' psychomotor Ability; (2) creativity has a positive and significant effect on students' psychomotor Ability; (3) motivation and creativity as in aggregate had a positive and significant effect on students' psychomotor Ability with 68.88%; and (4) the contribution of motivation is 12.5% and creativity is 32.5% on students' psychomotor Ability in the subject of Web Programming.
The purpose of the study was to find out how the development of Android-based learning media for the LPK training and course institutions SHEZA, to find out the feasibility of Android-based learning media for LPK training institutions and SHEZA courses. Learning media is designed using the Pascal programming language with the application of Embacadero Delphi XE 8. The Android platform was chosen because all LPK Sheza students use an Android smartphone, the microsoft word learning media developed is an Android-based learning media. because Android-based devices have been widely used in communities from various circles. So that the use of mobile devices or smartphones among users is optimal especially for learning. The hope, this study can facilitate educators or students in particular to increase the spirit of learning and achieve its goals in learning. The study was conducted at LPK SHEZA. The type of research used is R & D research. The research was conducted in two stages. The first stage for product development uses the ADDIE model and the second stage. Data collection techniques use measurement and direct communication. The data collection tool uses an interview guide and questionnaire. The results of the study are the development of Android-based learning media for LPK training institutions and SHEZA courses worthy of use.
Tujuan dari pengabdian masyarakat ini adalah meningkatkan pengetahuan dan keterampilan dalam menggunakan media evaluasi online yaitu Kahoot. Metode yang digunakan dalam pengabdian masyarakat ini adalah sosialisasi dan pelatihan terbimbing. Kegiatan seminar daring ini diperuntukkan bagi guru, dosen dan juga mahasiswa. Karena kegiatan ini bersifat daring, jadi peserta berasal dari berbagai daerah di Indonesia. Kegiatan ini diikuti oleh 118 peserta.. Kegiatan ini dibagi ke dalam 2 sesi, sesi pertama adalah sosialisasi berupa pemaparan materi penerapan media evaluasi. Selanjutnya dilakukan dengan pelatihan terbimbing membuat Media Evaluasi berbasis daring. Untuk pengumpulan data menggunakan kuesioner. Berdasarkan hasil angket yang diberikan kepada responden diperoleh bahwa peserta sangat terbantu dengan adanya seminar daring ini. Penyampaian materi yang baik dan juga materi yang disampaikan merupakan materi yang sangat dibutuhkan oleh peserta. Sehingga peserta mendapatkan pengetahuan baru khususnya mengenai pemanfaatan media evaluasi pembelajaran yang dapat digunakan dalam pembelajaran daring. Selain itu juga peserta memiliki kemampuan baru yakni mampu membuat media evaluasi daring menggunakan Kahoot.
The purpose of this study is to show that the development of analytical geometric practicum module based on the application of Geometer Sketpched (GSP) is effective and practical in developing Geometry Concept Understanding. The research method used in this research is research and development. The research subjects in this study consisted of the subject of development and the subject of trials, students of the Mathematics Education Study Program IKIP PGRI Pontianak. Research Procedure: define, design, and development. Data collection tools used in the form of: (1) Validation sheets (2) Questionnaire responses (3) Tests (posttest). The data analysis technique used in this study uses descriptive statistics. Based on the results of research and discussion, in this study it can be concluded that: (1) the practicum module developed is classified as very valid, (2) the practicum module developed is very practical, and (3) the practicum module developed is effective in increasing students' understanding of concepts.
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