The need for technological and administrative innovation is a recurrent theme in the UK construction reform agenda, but generic improvement recipes are beginning to give way to a more focused prescription; Building Information Modelling (BIM). The current strategy is to mandate the use of BIM for government projects as a way of integrating the design, construction and operation of publically procured buildings. This aspiration represents a partial turn away from a focus on managerialist agendas towards a belief in the power of digital practices to achieve the aspiration of integrated working, collaboration and innovation, a trend that is being reflected globally in relation to both national and firm-level policy interventions. In this paper we subject this 'BIM revolution' to critical scrutiny. By drawing on theories of the digital divide we develop a critical discourse around the ways in which political reform agendas centred on BIM might not stimulate innovation on a wider scale, but could act to disenfranchise small firms who are unable (or unwilling) to engage with them. This critical analysis presents important new research questions around the technocratic optimism which pervades the current reform discourse, the trajectory of industry development that it creates, and the policy process itself.
The UK government is mandating the use of building information modelling (BIM) in large public projects by 2016. As a result, engineering firms are faced with challenges related to embedding new technologies and associated working practices for the digital delivery of major infrastructure projects. Diffusion of innovations theory is used to investigate how digital innovations diffuse across complex firms. A contextualist approach is employed through an in-depth case study of a large, international engineering project-based firm. The analysis of the empirical data, which was collected over a four-year period of close interaction with the firm, reveals parallel paths of diffusion occurring across the firm, where both the innovation and the firm context were continually changing. The diffusion process is traced over three phases: centralization of technology management, standardization of digital working practices, and globalization of digital resources. The findings describe the diffusion of a digital innovation as multiple and partial within a complex social system during times of change and organizational uncertainty, thereby contributing to diffusion of innovations studies in construction by showing a range of activities and dynamics of a non-linear diffusion process.
Anticipating the future is increasingly being seen as a useful way to align, direct and improve current organisational strategy. Several such 'future studies' have been produced which envision various construction industry scenarios which result from technological and socio-economic trends and influences. This paper subjects thirteen construction related future studies to critical review. It reveals that most studies fail to address the complexities and uncertainties of both the present and the future, or to explore the connections between global, local, construction-specific and more wide-spread factors. The methodological approaches deployed do not generate any significantly different advice or recommendations for the industry than those emerging from the much larger canon of non-future oriented construction research. As such, these reports are less about the future than the present. If future studies are to make a worthwhile contribution to construction, it is critical that they develop our appreciation of the practical ability of stakeholders to influence some aspects of the future and not others, and an awareness of the competing agendas and the relative benefits and disadvantages of specific futures within the construction sector. Only then can future studies provide insights and help in preparing for the opportunities and threats the future may bring.2
This paper describes a study of the use of immersive Virtual reality technologies in the design of a new hospital. It uses Schön’s concept of reflective practice and video-based methods to analyse the ways design teams approach and employ a full scale 3D immersive environment – a CAVE – in collaborative design work. The analysis describes four themes relating to reflective practice occurring in the setting: orienting to the CAVE technology itself, orienting to the representation of the specific design within the CAVE, activities accounting for, or exploring alternatives within the design for the use and users of the space, and more strategic interactions around how to best represent the design and model to the client within the CAVE setting. The analysis also reveals some unique aspects of design work in this environment. Perhaps most significantly, rather than enhancing or adding to an existing understanding of design through paper based or non-immersive digital representations, it is often acting to challenge or surprise the participants as they experience the immersive, full scale version of their own design.
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