Spatial transformer networks (STNs) were designed to enable CNNs to learn invariance to image transformations. STNs were originally proposed to transform CNN feature maps as well as input images. This enables the use of more complex features when predicting transformation parameters. However, since STNs perform a purely spatial transformation, they do not, in the general case, have the ability to align the feature maps of a transformed image and its original. We present a theoretical argument for this and investigate the practical implications, showing that this inability is coupled with decreased classification accuracy. We advocate taking advantage of more complex features in deeper layers by instead sharing parameters between the classification and the localisation network.
We address the problem of finding realistic geometric corrections to a foreground object such that it appears natural when composited into a background image. To achieve this, we propose a novel Generative Adversarial Network (GAN) architecture that utilizes Spatial Transformer Networks (STNs) as the generator, which we call Spatial Transformer GANs (ST-GANs). ST-GANs seek image realism by operating in the geometric warp parameter space. In particular, we exploit an iterative STN warping scheme and propose a sequential training strategy that achieves better results compared to naive training of a single generator. One of the key advantages of ST-GAN is its applicability to high-resolution images indirectly since the predicted warp parameters are transferable between reference frames. We demonstrate our approach in two applications: (1) visualizing how indoor furniture (e.g. from product images) might be perceived in a room, (2) hallucinating how accessories like glasses would look when matched with real portraits.
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multiview photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizing from a virtual viewpoint. We demonstrate 3D object mesh reconstruction results from both synthetic and real-world videos with our photometric mesh optimization, which is unachievable with either naïve mesh generation networks or traditional pipelines of surface reconstruction without heavy manual post-processing.
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