HCI is increasingly working with 'vulnerable' people, yet there is a danger that the label of vulnerability can alienate and stigmatize the people such work aims to support. We report our study investigating the application of interaction design to increase rates of hate crime reporting amongst Lesbian, Gay, Bisexual and Transgender young people. During design-led workshops, participants expressed ambivalence towards reporting. While recognizing their exposure to hate crime, they simultaneously rejected being identified as victim as implied in the act of reporting. We used visual communication design to depict the young people's ambivalent identities and contribute insights into how these fail and succeed to account for the intersectional, fluid and emergent nature of LGBT identities through the design research process. We argue that by producing ambiguously designed texts alongside conventional outcomes, we 'trouble' our design research narratives as a tactic to disrupt static and reductive understandings of vulnerability within HCI.
In this paper I conduct a hauntological analysis of participatory speculation, within the context of a study into understanding the potential for increasing recognition of LGBT+ young people's experiences of hate crime and hate incidents. Hauntology provides a means to further situate accounts of speculation in Participatory Design by sensitising us to the interplay of the virtual and the actual that enables us to expand our sense of the possible. Through understanding how participatory speculation is shaped by absent presences, this paper contributes to the discussion of post-solutionist practices in PD that foster care and responsibility across multiple sites and forms of participation in the face of issues that resist resolution. I conclude by considering by translating speculation into shared spaces of wonder, Participatory Design can foster ethical commitments that stay with the trouble.
As posthumanist or post-anthropocentric research in HCI and design proliferates and further commits to working with morethan-humans, design research practitioners are left with many open questions and uncertainties with how to productively engage with more-than-humans in their thinking and working. This paper present results from a workshop with 17 researchers working at the intersection of care ethics and posthumanism to highlight tensions in posthumanist engagement aimed at unpacking some of the challenges, obstacles, and questions encountered by researchers interested in more-than-human centered design. In foregrounding tensions with representation, legitimization, unseen labor, and material narratives we contribute to a design research agenda which seeks to explicate and challenge dominant anthropocentric forces from design. We conclude by discussing epistemological care and urge practitioners to take up new ways of imagining through truly messy methods which contribute to a feminist unsettling of HCI's methodological commitments, practices, and praxis.
CCS CONCEPTS• Human-centered computing → Human computer interaction (HCI); HCI theory, concepts and models.
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