Practicum is one of the essential learning aspects of physics learning that is required in the 2013 curriculum. The problem of High School Physics teachers in West Aceh Regency is the limited facilities and infrastructure for the Physics laboratory. The development of Information Technology (IT) enables the Virtual Laboratory of Physics is implemented using a smartphone device. Technology transfer using IT in learning is carried out for High School Physics teachers in the West Aceh district. The method used is physics training using virtual experiments. The training participants are all High School Physics teachers in West Aceh District. The aim of the activity is to train physics teachers’ ability of IT which can be applied in learning activities at High Schools in the West Aceh district. The results of the activity were that 100% of the participants could master IT technology using a Smart Phone for a virtual practicum on Wave material. Therefore, they feel that there is an increase in their pedagogical ability in carrying out their duties and the optimists can apply this in the learning process in their place of duty. 75% of trainee teachers believe that the application of virtual practicum methods in learning can improve students’ understanding of physics subject matter; 12.5% of participants were not sure and 6.25% of participants were not sure that learning Physics using the virtual experiment method could improve students’ understanding. The benefits of the activity are expected to increase the human resources of High School Physics teachers in West Aceh district in utilizing the Virtual Laboratory so that it supports the physics learning process using practicum methods and online learning.
The development of information technology by the International Telecommunication Union (ITU), Indonesia is ranked 108 out of 167 countries in the world in the ICT Development Index (IDI). Learning media is needed as an intermediary for conveying messages, in order to minimize failures during the communication process. The selection of learning media must be attractive to students so that it is not boring. Augmented Reality (AR) must be implemented in schools, because the use of Augmented Reality (AR) as a learning medium can further enhance student enthusiasm for learning with its advantages. Research uses research and development (research and development) by utilizing Augmented Reality (AR) technology. The product developed is Augmented Reality (AR) technology-based learning media for social studies subject matter on geographical location with sample data of 10 class VII students of SMPN 1 Rambah. The research objective is to find out the increase in Augmented Reality (AR) learning media in improving the quality of learning. The class teacher's assessment includes aspects of the quality of media display, software engineering, presentation of material, use of language, evaluation, implementation, and curriculum. Overall an average score of 4.23 or 84.6% is categorized as good (B). Student responses regarding the implementation of the use of AR in every aspect, namely interest in learning, ease of understanding, display, and implementation. The highest results were obtained on the aspect of interest in learning, namely 94% in the very good category (SB), so it can be concluded that AR is very helpful in increasing student interest in learning.
The development of increasingly innovative technology has a very good impact on the world of education. One of the innovations in the world of education is the use of e-learning. Some of the advantages of using e-learning in the learning process are fast and flexible access to learning, communication support with flexibility in language selection, content and teaching materials can be easily created and updated. There are variations of e-learning models such as Google Classroom, and several LMS (Learning Management Systems) such as YouTube. Youtube is currently the most visited and watched online video media player by internet users. With YouTube, it can facilitate the learning process, besides that, many people learn independently through YouTube. This research uses a mixed method using quantitative and qualitative methods and provides a questionnaire instrument to the respondents. The results showed that the media used was declared valid by the media validator, with an average score obtained of 4.43 or 88.6%, so the media was very valid to use. The material used was declared valid by the media validator, with an average score obtained of 4.46 or 89.2%, so the learning material was very valid to use. And the e-learning learning design that combines Google Classroom and YouTube as learning video media is declared practical with an average score of 3.52 or 88%, so the design used is very practical henceforth the learning media is declared suitable for use.
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