Purpose of Study: The research was to know the implementation of ecoliteracy learning design at Adiwiyata School as an effort formation society in Alam Insan Mulia School of Surabaya. Methodology: This research used a descriptive quantitative approach with 30 respondents. The data was achieved through observation, interview, and students’ questionnaire with relevant questions. Then, the data that was achieved analyze descriptively used percentage and trick with frequency divide to respondent amount times 100%. Results:Based on the result of analysis, it can identified significantly, so the result contemplation from all that design ecoleteracy learning was valid, it can be proofed in SAIM School, which the process was doing in the society school and in the general environment with the learning process with the society has a base environment with habituate students care to society in SAIMS, with the 25 frequencies in the amount of 75.0%, and contemplation from the average that was achieved in the amount of 3.53 with good category. After that, the implementation of ecoleteracy learning influence to students’ compassion well in SAIM School, and it can be seen from students’ questionnaire that showed 25 frequencies in the amount of 75.0%, contemplation from the average that was achieved in the amount of 3.01, so it was good frequency. Implications/Applications: The implementation of ecoleteracy learning design in Adiwiyata School was good enough category in SAIMS.
Tujuan Kuliah Kerja Nyata (KKN) Pimpinan Cabang dan Ranting Tambaksari yang diselenggaran oleh LPPM UM Surabaya merupakan upaya pengintegrasian dari pendidikan dan pengajaran, penelitian dan pengabdian kepada masyarakat oleh mahasiswa secara pragmatis. Pemberdayaan masyarakat pada intinya adalah terciptanya sustainable development yang dapat memberikan manfaat pada semua warga masyarakat termasuk generasi mendatang. KKN Universitas Muhammadiyah Surabaya ini merupakan operasionalisasi nilai-nilai Al-Islam dan kemuhammadiyahan dalam masyarakat yang majemuk sehingga implementasinya bersifat lintas sektoral dan lintas disiplin. Metode pelaksanaan terdiri dari sasaran kegiatan, target kegiatan dan rencana kegiatan serta evaluasi dari hasil pelaksanaan pengabdian kepada masyarakat melalui kegiatan KKN PCR ini merupakan salah satu kegiatan sivitas akademika dengan memanfaatkan Ilmu Pengetahuan dan Teknologi guna untuk berkontribusi pemikiran dan mencerdaskan kehidupan bangsa serta meningkatkan kesejahteraan masyarakat. Kegiatan yang diimplementasi program terdiri dari terdiri observasi dan program KKN, pembukaan program KKN PCR, digitalisasi PCM melalui media sosial, penguatan solidaritas AMM dan kerja bakti, penguatan pemahaman Al-Qur'an di TPQ, pelatihan desain grafis dan editing video, pelatihan pengambangan soft skill dan seminar Tips Mencari Beasiswa Luar Negeri. Kegiatan KKN PCR ini disambut dengan baik oleh masyarakat dan masih dirasa kurang maksimal dikarenakan kurangnya waktu yang dialokasikan.
Salah satu bisnis yang muncul di abadke-21 ini dianggap potensial untuk bersaing di dunia bisnis modern hari ini. Tidak hanya profit yang menjanjikan akan tetapi perkembangannya yang semakin pesat membuat para pengusaha banyak melirik bisnis ini sebagai sebuah ladang baru untuk mengembangkan usahanya. Regulasi waralaba di Indonesia di mulai pada tanggal 18, juni,1997, yaitu dengan dikeluarkannya peraturan pemerintah (PP) RI No. 16 tahun 1997 tentang waralaba. Peraturan pemerintah ini telah dicabut dan diganti dengan PP No. 42 tahun 2007.
Tujuan menyeimbangkan kesejahteraan warga kota Surabaya melalui edukasi agar masyarakat yang terdampak covid-19 lebih sadar untuk bertahan serta meningkat taraf hidupnya. Untuk mewujudkan suasana tersebut, Kota Surabaya meluncurkan Program Bisnis Masyarakat Kelas Menengah Transformasi Digital/UMKM untuk mengintegrasikan teknologi ke semua sektor usaha. Harapannya, warga akan mendapat pendampingan pemasaran produk berbasis digital. Untuk meningkatkan kualitas usaha dan hasil produk, Metode yang digunakan yakni pendekatan kualitatif deskriptif, dengan sampel diseluruh warga RT 05 Kelurahan Putat Jaya Kecamatan Sawahan sebagai bagian dari warga Pemkot Surabaya, mereka berpartisipasi aktif dalam UMKM ini untuk mewujudkan kelurahan yang berpromosi ekonomi secara online. Menjadikan Kelurahan yang kreatif dan inovatif yang mampu berkembang secara kreatif dan memberi wadah untuk berusaha, berkreasi dan berinovasi bagi warga. Hasilnya berupa program pelatihan mengemas produk yang akan dijual ke masyarakat meliputi UMKM Jaya rumput laut, macam-macam kue jagung kering dan basah yang diproduksi warga RT 05 gang IIA Putat Jaya, yang meliputi 23 jenis usaha yang dikerjakan di rumah dengan marketing online.
This article was written as a goal to find out the implementation of collaborative online learning as an effort to increase learning motivation and critical thinking skills at SD Muhammadiyah Surabaya in the era of the industrial revolution 4.0. Therefore, the development of science and technology in the 21st century, various positive and negative impacts are very complex. One of these impacts is felt in the world of education in Indonesia in the current era of conditions like today. The research method used an experiment with a quasi-experimental type. Then a quasi-experiment was carried out because not all influential variables could be tightly controlled. The research subjects were students of Muhammadiyah Elementary School in Surabaya by giving treatment in the form of Collaborative Learning Online learning model. The results showed that the level of high motivation was 35% and the level of very high motivation was 45%, so it can be stated that it was more optimal because high and very high motivation were more dominant than moderate and low. Meanwhile, critical skills were analyzed through pre-test and post-test with five indicators which totaled the pretest (60.2%) in the non-critical category and the total posttest was 87.2 in the very critical category. Based on the output of the Paired Samples Test, the value of sig (2-teiled) is 0.000. It showed that there is a significant difference in students’ knowledge between before the Online Collaborative Learning model was carried out and after the Online Collaborative Learning treatment was carried out. This meant that the provision of learning treatment about the Online Collaborative Learning model can improve students’ critical thinking.
Fish Smoking is a way of processing to keep the fish durability when it comes to the consumers. The utilization of sea food is still done through traditional process. Modern processing needs some requirements that are difficult to meet by small and medium scaled fishery businessmen. The problem of traditional processing is sanitation and hygienic. Based on this reason, a study on was done on smoking process of halfbeak fish Hemirhamphus sp. in Sambiki Baru village, east Morotai district by using sanitation and hygienic approaches. Results showed that the acceptance of raw materials was not landed in the appropriate place of fish rather than on the coast near the smoking house. Halfbeak fish Hemirhamphus sp. as raw material were not put in the cool box with ice to maintain the fish quality. The process of carrying raw materials was still opened to air so that it was potential to contamination. The landed catch is first washed in sea water. The process of clipping and binding of the raw materials up to the curing process was done in open space at the sandy and dusty floor and many insects, such as flies, that inhibits the sanitation and the hygiene of the raw materials. Results exhibited that the workers did not use footwear, gloves and head cover. There were also workers who work while smoking. This study concluded that halfbeak fish smoking in Sambiki Baru village did not meet the standard of sanitation and hygiene.
This study aims to develop learning media based on Flora and Fauna to increase motivation and scientific literacy at the elementary level, especially at SD Negeri Latsari IV Tuban. This smart word learning media is a two-dimensional teaching aid. This research uses descriptive research with a qualitative approach. This study resulted in a Flora and Fauna-based learning media for Smart Words for elementary school children. The making of learning media is made of easily available materials such as cardboard, paperboard, and HVS paper, letters and also ordinary printed pictures. The results of the research data analysis used questionnaire data analysis, interview data analysis, observation data analysis and documentation data analysis. In the percentage of the results of the application of the Flora and Fauna based Smart Words learning media, 87% of students are happy with the learning process and with this learning media, students become more enthusiastic in learning. The Flora and Fauna-based Smart Word learning media is very suitable to be applied in learning, especially at the elementary level. This learning media is able to increase students' interest in learning and students' motivation in studying Flora and Fauna so that it becomes a fun learning process, as well as increasing the variety of learning media in the classroom.
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