Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.
This article aims to analyze the trend of Augmented Reality (AR) research in Indonesia in learning biology through bibliometric analysis sourced from Google Scholar and Scopus in 2013-2022. The sample articles obtained were 223 articles. The results show that AR research in biology learning in Indonesia will increase in 2019-2021 and will decrease in 2022. Universitas Pendidikan Indonesia and Universitas Negeri Malang rank first and second in publications regarding AR in biology learning in Indonesia. The results of the data visualization analysis consist of 7 clusters, namely the use of AR applications in research related to biology learning, AR relationship with learning materials, educational level, and learning outcomes, and evelopment and application of AR in biology learning. Furthermore, the fourth to seventh clusters are clusters which show that research on AR still has opportunities to be carried out related to the use of AR applications in biology learning in Indonesia
Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran multiliterasi terhadap keterampilan berpikir tingkat tinggi (HOTS) Mahasiswa PGSD STKIP Nahdlatul Ulama Indramayu. Penelitian ini menggunakan metode quasy-eksperimen dengan pretest-postest control group design. Populasi dalam penelitian ini yaitu seluruh mahasiswa semester V Program Studi Pendidikan Guru Sekolah Dasar STKIP Nahdlatul Ulama Indramayu sebanyak 3 kelas. Subjek penelitian yaitu mahasiswa semester V Program Studi S1 PGSD STKIP Nahdlatul Ulama Indramayu sebanyak 2 kelas dengan jumlah 60 mahasiswa. Teknik pengumpulan data meliputi Metode Tes. Instrumen yang digunakan dalam penelitian ini yaitu soal tes. Teknik analisis data yang digunakan yaitu teknik Kolmogrof Smirnov. Berdasarkan hasil analisis data, dapat disimpulkan bahwa penerapan model pembelajaran multiliterasi berpengaruh terhadap keterampilan berpikir tingkat tinggi (HOTS) mahasiswa. Adanya pengaruh tersebut ditunjukkan oleh perbedaan keterampilan berpikir tingkat tinggi (HOTS) mahasiswa kelas eksperimen dan kelas kontrol.
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