The modern development of science and technology has provided high quantity of information. This information must be systemized and classified. For taxonomization of educational materials, it was proposed to use existing graph-generators and graph-visualizers of the TODOS IT platform. A separate aspect of the TODOS IT platform is the possibility of using a centralized web-oriented learning environment. Creation of the system and transdisciplinary knowledge is a problem of modern education, which can be solved by creating a centralized web-oriented educational environment. Using this approach is an important part of the learning process. Such a centralized web-oriented environment based on the ontological approach involves filling, adaptive educational services with information resources that reflect the conceptual system of a particular discipline.One of the systems providing not only collection of information but include its systemizing is centralized web-oriented educational environment based on Ontology4 system. Ontology 4 use elements of the TODOS.The paper presents specific developments of one centralized web-oriented educational environment can be used to teach different subjects such as biology, chemistry, Ukrainian language and literature, using the STEM approach.
It is demonstrated that one of the conditions for successful scientific and pedagogical work is exchanging of methodical materials, including with using of augmented reality. We propose to classify approaches of placing methodical materials on closed, open and open-moderated types. One of the important benefits of a closed type is the high quality of the methodical material, but it’s limited by amount of material and the lack of exchange opportunities that are problems, and there are no open-moderated resources in the Ukrainian language. The aim of this article is to analyze approaches of systematization of methodical material with using of augmented reality and recommend using of STEMUA for systematization of them. It is shown that STEMUA allows teachers to develop methodical material and place it on this platform. The platform automatically organizes methodical material in the database. Consequently, the platform is satisfying the methodical needs of Ukrainian teachers for material with using of complementary reality in the teaching. It is recommended for teachers and methodists to provide development and methodical materials with using of augmented reality and add them to the platform database.
The expediency of using the augmented reality in the case of using of STEM-education in Ukraine is shown. The features of the augmented reality and its classification are described. The possibilities of using the Google Expeditions and Google Lens as platforms of the augmented reality is analyzed. A comparison, analysis, synthesis, induction and deduction was carried out to study the potential of using augmented reality platforms in the educational process. Main characteristics of Google Expeditions and Google Lens are described. There determined that augmented reality tools can improve students motivation to learn and correspond to trends of STEM-education. However, there problems of using of augmented reality platforms, such as the lack of awareness of this system by teachers, the lack of guidance, the absence of the Ukrainian-language interface and responding of educational programs of the Ministry of Education and Science of Ukraine. There proposed to involve methodical and pedagogical specialists to development of methodical provision of the tools of augmented reality.
Shapovalov V.V., Atamas A.I., Bilyk Zh.I., Shapovalov YE.V. and Uchytel A.D. Structuring Augmented Reality Information on the stemua.science. It is demonstrated that one of the conditions for successful scientific and pedagogical work is exchanging of methodical materials, including with using of augmented reality. We propose to classify approaches of placing methodical materials on closed, open and open-moderated types. One of the important benefits of a closed type is the high quality of the methodical material, but it’s limited by amount of material and the lack of exchange opportunities that are problems, and there are no open-moderated resources in the Ukrainian language. The aim of this article is to analyze approaches of systematization of methodical material with using of augmented reality and recommend using of STEMUA for systematization of them. It is shown that STEMUA allows teachers to develop methodical material and place it on this platform. The platform automatically organizes methodical material in the database. Consequently, the platform is satisfying the methodical needs of Ukrainian teachers for material with using of complementary reality in the teaching. It is recommended for teachers and methodists to provide development and methodical materials with using of augmented reality and add them to the platform database.
The modern development of science and technology has provided high quantity of information. This information must be systemized and classified. For taxonomization of educational materials, it was proposed to use existing graph-generators and graph-visualizers of the TODOS IT platform. A separate aspect of the TODOS IT platform is the possibility of using a centralized web-oriented learning environment. Creation of the system and transdisciplinary knowledge is a problem of modern education, which can be solved by creating a centralized web-oriented educational environment. Using this approach is an important part of the learning process. Such a centralized web-oriented environment based on the ontological approach involves filling, adaptive educational services with information resources that reflect the conceptual system of a particular discipline. One of the systems providing not only collection of information but include its systemizing is centralized web-oriented educational environment based on Ontology4 system. Ontology 4 use elements of the TODOS. The paper presents specific developments of one centralized web-oriented educational environment can be used to teach different subjects such as biology, chemistry, Ukrainian language and literature, using the STEM approach.
This volume represents the proceedings of the 6th Workshop on Cloud Technologies in Education (CTE 2018), held in Kryvyi Rih, Ukraine, in December 21, 2018. It comprises 36 contributed papers that were carefully peer-reviewed and selected from 59 submissions. The accepted papers present the state-of-the-art overview of successful cases and provides guidelines for future research. The volume is structured in five parts, each presenting the contributions for a particular workshop track.
The laboratory and educational research works are an important component of modern school education and STEM education. The use of digital measuring systems can significantly save time on measurement and mathematical processing of their results. A modern smartphone can become a kind of digital measuring system after installing the Arduino Science Journal or Phyphox (Physical Phone Experiments) mobile application on it. These applications allow you to read, write and analyze data from sensors available on a particular smartphone model, and from external sensors that are part of a digital measuring system built using Arduino. The newest compact platform of the Arduino family is the Arduino Nano 33 BLE Sense, which contains a built-in group of sensors. The compactness and low power consumption on the one hand, and the capabilities of mobile applications Arduino Science Journal and Phyphox – on the other hand, allow you to create an autonomous portable digital measuring system with wireless data transmission, which creates additional opportunities and facilities for laboratory and educational research. The possibilities of the proposed digital measuring complex are investigated on the example of laboratory work “Determination of capacitance and energy of a charged capacitor”. As a result of the reproduction of this laboratory work, a fairly close coincidence of the calculated and experimental parameters was obtained. Further development of research character for the considered laboratory work is offered.
Problem formulation. Educational researches of technologically actual and perspective models of devices with the use of simulation environments have allocated a special didactic niche. The demand for NI Multisim as a propaedeutic tool for the formation of engineering skills requires a study of the organizational and methodological foundations of its integration into the modern educational environment. Materials and methods. Theoretical (comparative analysis of scientific data, modeling of the methodical system of learning using simulation environments, etc.), empirical (mostly observational) methods, as well as computer modeling of the studied devices were used. Preliminary didactic approbation was carried out within the framework of the project "Summer Physical and Technical Schools" of the National Center "Junior Academy of Sciences of Ukraine". Results. Features of the supercapacitor as a means of learning the basics of electronics using the STEM approach are systematized in the form of a structural and functional diagram. The educational method is based on the use of the equivalent circuit. The virtual study of serial supercapacitors consists of calculation of parameters and construction of an equivalent circuit in the NI Multisim environment, analysis of charging (discharging) characteristics, and their dependence on external (internal) factors. By the instrumentality of a real experiment, it is possible to determine the specific energy consumption of the supercapacitor also. The technique of using a printed model of the supercapacitor complements the experiment with the possibility to determine the specific capacity of the carbon material, the impact of the concentration of the electrolyte used on the characteristics of the device. 3D printing can be a part of an educational STEM project. Conclusions. Techniques based on the creation of equivalent circuits with simulation environments provide the potential to design educational studies of properties and related processes of a real, serial device, as well as of one manufactured in the laboratory. The possibility of using passport data of serial products creates didactic opportunities for the transition from an algorithmic laboratory project to independent educational research, in particular, distance or mobile learning. Relevant techniques based on 3D printing, as well as pedagogical aspects of STEM-oriented learning of the basics of electronics, require further research.
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