The development of information technology rapidly has an impact on the changing paradigm of education. On the other hand, education holds an important responsibility to create students who have a good and strong character. This research aims to: 1) describe the concept and framework of interactive multimedia courseware; 2) test the feasibility of interactive multimedia courseware by experts and practitioners; 3) test student responses to the use of interactive multimedia courseware. This research and development involved experts, teachers, and students. The data were collected using expert validation sheets, teacher questionnaires, and student questionnaires. They were then analyzed using the descriptive statistics analysis based on mean and percentage. This research yielded interactive multimedia courseware called IMONEC (Interactive Multimedia courseware integrated with Bandura's Observational learning model and National historical Event to strengthen students' Character) that integrates three important components: the principles of interactive multimedia learning; Bandura's observational learning model; and the noble values and messages of national historical events to strengthen students' characters. The framework of the interactive multimedia courseware consists of the title, user instruction, home, core competency and basic competency, concept map of material, learning material, and quizzes. The results of the expert validation, teacher questionnaire, and student questionnaire showed that the interactive multimedia courseware is feasible for use in learning and effective in strengthening students' characters.
This paper about critical discourse analysis in media education. Students have used mass media to help them to learn. They get any information from it. Although mass media can help the students to learn, mass media also has an adverse effect. For that, the students must know how to critically mass media such as they know the theory of critical practice, critical media literacy and CDA in the education media.
The lack of value integration and character building in Civic Education learning occurred due to the running education system that prefers the cognitive aspect, which is a central issue discussed in this study. This paper aims to describe the development of interactive multimedia based on "Sumpah Pemuda" values as an innovation for Civic Education learning for Junior High Schools in Surakarta. This study followed Hannafin and Peck"s Research and Development (R&D) method. The data were collected through observation, interviews, and questionnaires. The media development phases cover the need analysis, design, and development & implementation. The developed values inspired by "Sumpah Pemuda" consist of patriotism, unity, willingness to sacrifice, nation spirit, accepting and respecting the differences, the spirit of brotherhood, and the spirit of "mutual cooperation". The typically integrated instrument to multimedia includes texts, animations, pictures or photographs, videos, and sounds. Based on the practitioner experts" questionnaire, it revealed that interactive multimedia based on "Sumpah Pemuda" values was feasibly used as a media to teach Civic Education, especially to develop student"s characters. This research and development study has successfully created learning media products which in line with current science and technological developments without neglecting the development of student's characters.
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