This paper examines how an augmented reality guide can enrich museum visits. The results we obtained form an experiment conducted for a museum exhibit. An ergonomic experimentation has been conducted where real visitors use our augmented reality prototype. We collected feedback from these users, helping us to identify the usefulness of AR for museum visits or appreciation of art work. We conclude this paper by proposing some implications about the future usage of augmented reality in a museum context.
Creativity and imagination play a key role in human learning and development. This workshop aims at promoting the discussion on interactive technologies that enhance children's creativity. Questions of interest include, but are not limited to: what is creativity in the first place, and how to design, develop and evaluate technologies that enrich children's expressive power, as well as their abilities to think "laterally" (out of the box). We seek contribution on the design of tools that encourage young people to explore differently their environment, to capture their experience of the world, to crystallize and transform these occurrences in a creative way.
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