2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities 2011
DOI: 10.1109/ismar-amh.2011.6093655
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Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?

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Cited by 43 publications
(24 citation statements)
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“…At the same time, numerous developments in information and communication technology have significantly influenced medical education. Medical educators have experimented with many recent developments, such as three‐dimensional (3D) printing (Preece et al, ; McMenamin et al, ; Watson, ; Jones et al, ; Yao et al, ), audiovisual studies (Pavese et al, ; Rössler et al, ; Benninger et al, ; Blake, ; Dash et al, ; Rinaldi et al, ), and computer‐generated imagery including virtual reality (VR) combined with a mobile device (Luursema et al, ; McGhee, ; Engelke et al, ; Liu et al, ; Kockro et al, ; Miki et al, ; Yeo et al, ). In particular, these modalities have been applied to anatomical and pathological education, especially with regards to understanding the 3D structure of the body in physiologic and pathologic states.…”
Section: Introductionmentioning
confidence: 99%
“…At the same time, numerous developments in information and communication technology have significantly influenced medical education. Medical educators have experimented with many recent developments, such as three‐dimensional (3D) printing (Preece et al, ; McMenamin et al, ; Watson, ; Jones et al, ; Yao et al, ), audiovisual studies (Pavese et al, ; Rössler et al, ; Benninger et al, ; Blake, ; Dash et al, ; Rinaldi et al, ), and computer‐generated imagery including virtual reality (VR) combined with a mobile device (Luursema et al, ; McGhee, ; Engelke et al, ; Liu et al, ; Kockro et al, ; Miki et al, ; Yeo et al, ). In particular, these modalities have been applied to anatomical and pathological education, especially with regards to understanding the 3D structure of the body in physiologic and pathologic states.…”
Section: Introductionmentioning
confidence: 99%
“…Since participants were facing away from the video camera and the artefacts they were looking at cannot be seen, the official start time was based on the method of Tillon et al (2011), who measured the time participants spent on both an AR guide and artworks starting from when they stopped in front of the artwork. The participants in this study were sitting for all three modalities to maintain consistency with the 3D models on a laptop modality, since people do not usually move when using a laptop.…”
Section: Discussionmentioning
confidence: 99%
“…There are also MAR applications for museums, such as reported in [14][15] [16] [17]. In addition, various virtual reality applications have been developed for virtual tours in museums.…”
Section: Related Workmentioning
confidence: 99%