2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities 2010
DOI: 10.1109/ismar-amh.2010.5643290
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A day at the museum: An augmented fine-art exhibit

Abstract: This paper examines how an augmented reality guide can enrich museum visits. The results we obtained form an experiment conducted for a museum exhibit. An ergonomic experimentation has been conducted where real visitors use our augmented reality prototype. We collected feedback from these users, helping us to identify the usefulness of AR for museum visits or appreciation of art work. We conclude this paper by proposing some implications about the future usage of augmented reality in a museum context.

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Cited by 14 publications
(6 citation statements)
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“…We went beyond the boundary of existing research, which focuses on development of experimental environments or proof of concept [10]. Finally, this study adds to existing research (e.g., [28,4,126] on the use of immersive technologies (AR, VR, MR) in cultural heritage organizations, specifically the influence of mixed reality on visitor experience [39].…”
Section: Theoretical Contributionsmentioning
confidence: 99%
“…We went beyond the boundary of existing research, which focuses on development of experimental environments or proof of concept [10]. Finally, this study adds to existing research (e.g., [28,4,126] on the use of immersive technologies (AR, VR, MR) in cultural heritage organizations, specifically the influence of mixed reality on visitor experience [39].…”
Section: Theoretical Contributionsmentioning
confidence: 99%
“…In parrellel, handheld AR guides have been explored by Damala et al (2008), Chang et al (2014), and Tillon et al (2010). Findings from these studies have shown that AR guides recieved positive feedback and helped participants to better appreciate paintings.…”
Section: Related Workmentioning
confidence: 99%
“…With these advances in both smart technologies and immersive media, several researchers (Chang et al, 2014;Tillon et al, 2010) have found new ways of addressing limitations of traditional guides. By using tablets and smartphones, their studies developed handheld augmented reality (AR) guides that superimposed virtual descriptions and graphics on artworks.…”
Section: Introductionmentioning
confidence: 99%
“…Researchers have already investigated the potential of integrating AR in mobile multimedia for museums (Figure 1), showing that "Augmented Reality visualizations can provide extremely meaningful insights when applied in archaeological or historical parks or museums" [Damala et al 2007]. Several studies on AR with museums have described the potential benefits of this form of interpretation in cultural heritage, in terms of: technical challenges [Boyer and Marcus 2011;Van Krevelen and Poelman 2010;; interaction techniques [Keil et al 2013]; visitor engagement [Barry et al 2012;Tillon et al 2011;Keil et al 2014]; personalization of the museum visit ; tools to enable the artists to "augment" their painting with dynamic content [Lu et al 2014]; assessment underlining the contribution of AR in museum interpretation and its educational implications [Tillon et al 2010]; and the opportunity to bridge the gap between the digital and the physical [Damala et al 2008].…”
Section: Wearable Computing and Smart Glassesmentioning
confidence: 99%