This literature review paper aims to understand the different perspectives on the inclusion or not of eSports in the Olympic Games programme. ESports (electronic sports) popularity among world's youth population grows daily. The eSports phenomenon became a new form of entertainment with its own financial means and cultural practices, very close related to streaming technology, and ultimately bringing new questions and challenges for the so-called 'traditional sports' field. The audience success sparked the gaming industry with a considerable economic growth, transforming a backyard practice in the beginning of the century into a worldwide recognized activity; a megaevent in terms of infrastructure and media coverage. Therefore, in a short period of time the debate about eSports become recognized as 'sport' as well as to be include into the Olympic Games programme emerged. In recent years, some decisions heated this debate. For example, at the occasion of the 6th Summit of the International Olympic Committee (IOC), held at Lausanne (Switzerland) in 2017, eSports were placed on the agenda about the future of the Olympic Movement. As a result of the Summit discussions, the IOC concluded that (1) eSports have been demonstrating a sharp growth with the youth of several countries and could become a platform for engagement between this young population and the Olympic Movement; (2) eSports can be considered a physical activity and the players training intensity could be compared to 'traditional sports' athletes; (3) to be recognized as sport by the IOC, the contents of eSports must not violate the Olympic Values; and (4) in order to the IOC grant recognition, an international
This article aims to understand the transformations caused by new informational ecosystems in contemporary journalism. This analysis is performed based on news accessed through personal digital assistants embedded in smart speakers. As a methodological procedure, it adopts a multiple case study, defining the vocal transactors of Google (Nest Home/Google Assistant) and Amazon (Echo/Alexa) as its object. Therefore, this paper notes that the inclusion of algorithmic routines and the extension of news content to intelligent voice interfaces requires adaptation for the personalization of information, an ecosystem that is feedback by traditional vehicles, journalists, and people who interact with the artifacts.O presente artigo tem como objetivo compreender as transformações causadas por novos ecossistemas informacionais no jornalismo contemporâneo. Essa análise é realizada a partir de notícias acessadas através de assistentes pessoais digitais embarcados em alto-falantes inteligentes. Como procedimento metodológico, adota o estudo de caso múltiplo, definindo como objeto os transatores vocais da Google (Nest Home/Google Assistant) e da Amazon (Echo/Alexa). Observa, portanto, que a inclusão de rotinas algorítmicas e a extensão de conteúdo noticioso para interfaces de voz inteligentes demanda adaptação para a personalização das informações, ecossistema que é retroalimentado por veículos tradicionais, jornalistas e pessoas que interagem com os artefatos.Este artículo tiene como objetivo comprender las transformaciones causadas por los nuevos ecosistemas informativos en el periodismo contemporáneo. Este análisis se realiza en función de las noticias a las que se accede a través de asistentes digitales personales integrados en altavoces inteligentes. Como procedimiento metodológico, adopta un estudio de caso múltiple, definiendo los transactores vocales de Google (Nest Home/Google Assistant) y Amazon (Echo/Alexa) como su objeto. Señala, por lo tanto, que la inclusión de rutinas algorítmicas y la extensión del contenido de noticias a interfaces de voz inteligentes requiere adaptación para la personalización de la información, un ecosistema que es retroalimentado por vehículos tradicionales, periodistas y personas que interactúan con los artefactos.
No abstract
RESUMO -A comunicação transmidiática é utilizada sobretudo na ficção, mas também no jornalismo. Este artigo analisa tal sinergia informacional no campo das notícias. Por meio de uma digressão conceitual, discutimos os termos transmídia cunhado por Jenkins (2009), cross-media e multimídia, estabelecendo as diferenças de conceitos que ainda são tratados como sinônimos por alguns autores, mas não o são. Os conceitos são resgatados e verificados em suas aplicações no caso Inside Disaster, um documentário canadense sobre o terremoto haitiano de 2010, que oferece notícias em jogos, hipertextos e vídeos. Acima de tudo, propomos uma reflexão sobre as implicações da experiência transmidiática aplicada ao jornalismo, um olhar para a comunicação transmídia perpassando não apenas os suportes, mas buscando um viés cultural e interligado com as sociedades, em uma perspectiva culturalista do estudo da tecnologia e do jornalismo. Palavras-chave: Transmídia. Convergência. Jornalismo. Documentário. Haiti.ABSTRACT -Transmedia communication is used mainly in fiction, but also in journalism. This paper analyzes the informational synergy of transmedia in the news field. Through a conceptual digression, we discuss the word transmedia, as defined by Jenkins (2006), cross-media and multimedia, explaining the differences between all those concepts -sometimes treated by some authors as synonyms, although they are not. The ideas are revisited and verified through the study of Inside Disaster, a Canadian documentary about the 2010 Haitian earthquake that offers news by means of game, hypertext and video. Above all, we propose a reflection on the implications of the transmedia experience applied to journalism, a look at transmedia communication thinking not only about technology, but searching for a cultural and social interpretation, in a cultural perspective of the study of technology and journalism.
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