IbM program activities are aimed to help street children and poor cities that are assisted by SKA and PKPA in developing skill-based life skills education. Operationally this activity aims to help street children and urban poor in production. Types of production that have been done, among others, make various handicrafts from beads and acrylic, and packaging products Marginal Industry House. Methods of activities in the form of training and mentoring in production practices, packaging design practices, business management training and practice of machine use. Targets that have been implemented from IbM activities are: 1) The existence of various products of beads and acrylics, 2) The existence of cutting tools of sweet potatoes and bananas, 3) The existence of RIM'S design that attract and support the product selling value, 4) withdraw from each product and 5) The existence of simple bookkeeping and financial statements.Keywords: Street Children and Poor City, Multifarious Crafts, Cassava and Banana Cutting Tools, Packaging Design
The purpose of this research is to determine the suitability of learning modules for destructive and non-destructive testing based on industry specifications. The Borg and Gall research and development method was used for this research. As a reference in the module, development used the ADDIE development form, namely (1) demand analysis; (2) design and conclusion of learning objectives; (3) development in the form of creation modules; and (4) formative assessment. Module validation is carried out by material expert, learning design expert, and learning media expert. The data collection technique was carried out by distributing questionnaires to find out the industry's wishes and the validating of the material being tested. Benchmarks for evaluating the module expert agreement using a test questionnaire with defined scores: 5 (very good), 4 (good), 3 (good enough), 2 (less good), and 1 (very bad) which were examined by descriptive approach. The research findings validated the validity of material experts 89.6% of the time, design training experts 91.5% of the time, and equipment training experts 88.3% of the time. As a result, the modules that have been created are ideal for application.
Abstrak. Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran interaktif menggunakan simulasi animasi pada matakuliah chasis otomotif. Penelitian ini merupakan penelitian pengembangan dengan Borg dan Gall yang dipadu dengan desain pembelajaran Dick dan Carey. Penelitian dilakukan pada Prodi Pendidikan Teknik Otomotif FT Unimed. Pengembangan produk pembelajaran dilakukan dengan 6 tahapan, yakni: studi literatur, desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Data tentang kualitas produk dikumpulkan dengan angket, dan dianalisis dengan teknik deskriptif kualitatif. Hasil penelitian menunjukkan bahwa: 1) Secara keseluruhan media yang dikembangkan layak digunakan sebagai media pada matakuliah chasis otomotif dengan hasil belajar kategori sangat baik, 2) uji ahli materi matakuliah berada pada kriteria sangat baik, 3) uji ahli desain pembelajaran berada pada kriteria sangat baik, 4) uji ahli media berada pada kriteria sangat baik, 5) uji coba perorangan termasuk pada kriteria sangat baik, 6) uji coba kelompok kecil berada pada kriteria sangat baik, dan 7) uji coba lapangan berada pada kriteria sangat baik. Kata Kunci : Media Pembelajaran, Simulasi Animasi, Chasis Otomotif
The purpose of this study is to develop a blended learning model to improve students' learning outcomes in drawing techniques and AutoCAD, to determine the feasibility and effectiveness of a blended learning model. Research and development methods using R & D Borg and Gall, with odd semester students who take the technical drawing courses in mechanical engineering education courses. The results showed that, the blended learning model that was developed was feasible to be used in learning drawing techniques and AutoCAD, the learning model based on blended learning could effectively improve learning outcomes in drawing techniques and AutoCAD and there were differences in learning outcomes in drawing techniques and student AutoCAD, and superior results learn to draw techniques and student AutoCAD using blended learning based learning models developed.
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