Traditional learning instruction puts students in a passive learning role such as listening to lectures in the classroom. One of the contemporary innovative instructional approaches is the "flipped classroom", which employs pre-class video-recorded lectures and critical in-class discussion. This instruction leads students to remember and understand the pre-class content or access videos before attending the class. In this study, we proposed the flipped learning model design in which relevant to the Indonesian Political Systems course. This preliminary study employed Research-Based Design as a methodological approach in collecting rigorous information from two experts in the field of educational technology and pedagogy. The study was conducted within several phases, namely: planning, designing, formative evaluation, revision, redesign, and summative evaluation. The finding of this study reveals that two activities are recommended to be applied for students before class (lower-order thinking skills)and the other four activities are practiced in the classroom (higher-order thinking skills). This study can be summarized that the employment of flipped-class instruction may potentially lead to independent learning and critical thinking skills. Besides, this study also becomes a recommendation for the Ministry of Research, Technology, and Higher Education (Ristekdikti) to consider the flipped classroom as a contemporary teaching-learning conception in Indonesia. AbstrakPembelajaran dengan metode konvensional seperti mendengarkan ceramah di kelas cenderung membuat peserta didik menjadi pasif dan akhirnya membuat kegiatan belajar-mengajar menjadi tidak menyenangkan dan membosankan. Salah satu model pembelajaran inovatif terbaru berbasis video pembelajaran dan diyakini dapat menjadi solusi untuk masalah ini adalah flipped classroom. Model pembelajaran ini akan menuntun peserta didik untuk belajar secara mandiri melalui video pembelajaran sebelum datang ke kelas, sedangkan kegiatan di kelas lebih difokuskan pada aktivitas diskusi dan tanya-jawab. Oleh karena demikian, penelitian ini bertujuan untuk mendesain model pembelajaran flipped classroom atau kelas terbalik untuk diterapkan pada sebuah perguruan tinggi dengan mata kuliah Sistem Politik Indonesia. Studi sederhana ini menggunakan pendekatan Desain Berbasis Penelitian (Design-Based Research). Penelitian ini dilakukan dalam beberapa tahap, yaitu: perencanaan, perancangan, evaluasi formatif, revisi, desain ulang, dan evaluasi sumatif oleh dua orang pakar. Hasil dari penelitian ini menunjukkan bahwa model pembelajaran flipped classroom bisa diimplementasikan dalam enam tahapan kegiatan; dua kegiatan sebelum datang ke kelas (lower-order thinking skills) dan empat kegiatan di dalam kelas (higher-order thinking skills). Dari hasil penelitian ini, dapat disimpulkan bahwa model pembelajaran inovatif flipped classroom berpotensi untuk diterapkan dalam kegiatan belajar-mengajar di perguruan tinggi, bertujuan untuk membangun budaya belajar mandiri dan berfikir kritis mahasiswa. Studi ini juga diharapkan bisa menjadi masukan bagi Kementerian Riset, Teknologi, dan Pendidikan Tinggi (Ristekdikti) atau pembuat kebijakan untuk merekomendasikan flipped classroom sebagai model pembelajaran kontemporer pada institusi pendidikan tinggi Indonesia.
The purpose of this research is to identify and describe the evaluation of the Family Hope Program (PKH) along with the obstacles that occur in the evaluation of reducing poverty. The approach used in this study was a descriptive qualitative method. The technique of obtaining data is attained through observation, interviews, and documentation. The results of the study determined that in Dewantara District (North Aceh), 1,929 beneficiary families received conditional social assistance and 133 families who were already prosperous. Besides, there are 8 assistants for the PKH and 1 Coordinator for Dewantara District. The conclusion is that the evaluation of the PKH has not been realized effectively, there are still very poor households that have not received assistance, inaccurate statistical data in the field are found data on the well-off people and data on the poor, children in education who do not meet the 85% attendance requirement, there are obstacles in the process of disbursing funds, changing the period of the village apparatus, beneficiary families not participating in socialization or routine meetings, as well as diverting funds to buy basic daily needs not for educational needs. It is hoped that they can find the best way so that the community can receive the assistance as expected.
Corona virus merupakan virus baru yang muncul pada akhir Desember 2019, karena itu disebut covid-19. Virus ini menyebar dengan cepat serta menyerang siapa saja seperti anak-anak, orang dewasa, orang tua lansia, ibu hamil dan ibu menyusui. Virus tersebut menyerang sistim pernafasan yang sangat membahayakan dan mematikan. Oleh karena itu perlu diwaspadai dan ditanggulangi dengan cepat karena memberikan dampak buruk bagi kehidupan masyarakat. Jenis penelitian yang digunakan termasuk jenis penelitian kualitatif yang bersifat deskriptif dengan menggunakan teknik memperoleh data melalui wawancara, observasi dan dokumentasi. Tujuan penelitian untuk mendeskripsikan implementasi kebijakan penanggulangan wabah covid-19 melalui dana desa di Gampong Pante bersama upaya yang dilakukan oleh geuchik dalam menghadapi penanggulangan covid-19. Teknik analisa data ditempuh melalui koleksi data, mereduksi data, penyajian data dan verifikasi data (kesimpulan). Informan ditentukan secara purposif terdiri dari, Camat Lhoksukon, Geuchik gampong, Tuha Pheut, Kepala Dusun, Tokoh Masyarakat, Tokoh Pemuda dan warga masyarakat yang berstatus ODP. Hasil penelitian bahwa bahwa Geuchik Gampong Pante antara lain telah mengalokasikan dana Rp.597.650.000 untuk memberikan bantuan langsung tunai Rp.600.000/rumah tangga. Upaya lain adalah pembentukan gugus tugas covid-19, melakukan edukasi masyarakat, sistem informasi covid-19 dan menyediakan sarana cuci tangan bagi masyarakat. Kesimpulan bahwa implementasi Kebijakan Kementerian Desa, Pembangunan Daerah Tertinggal dan Transmigrasi Nomor 06 tahun 2020 tentang prioritas penggunaan dana desa tahun 2020 untuk penanggulangan wabah covid-19 sudah dilaksanakan walaupun belum maksimal, karena terdapat hambatan bahwa dana desa tidak mencukupi apabila diberi bantuan kepada 2009 rumah tangga yang ada dalam Gampong Pante.
Educational development must be carried out thoughtfully, following the principles of good governance which is transparent, effective, and efficient. Education becomes a solution for the intellectual life of the nation and a key enabler for sustainable development. Realizing this principle of efficiency and effectiveness, the government adopted a policy of merging 15 Education Technical Implementation Units (UPTD) at the North Aceh Education and Culture Office. The research found that in North Aceh District, 15 UPTD were merged into the Education and Culture Office, which disrupted 30 structural officials losing their positions, and 90 honorary staffs are no longer receiving salaries. The study suggests that the local government should carefully and well-designed the regulations regarding the merging 15 Education Technical Implementation Units at the North Aceh regency. The accurate implementation of the policy will not sacrifice many teaching staff and administrative officers. However, we realize that the principle of efficiency for this task is to save the use of the education budget.
Purpose This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/methodology/approach This study used a sequential exploratory mixed-methods design where data were collected qualitatively via interviews (n = 18) and field notes. Quantitative analysis was then applied via questionnaires (n = 96). Findings Four major themes emerged following thematic analysis of the observation notes and interview data: learning engagements; understandable learning goals; friendly competitions; and interactive learning feedback. A scale consisting of 32 items was developed based on the qualitative data. The quantitative data were then collected to evaluate the scale's factor structure using maximum likelihood exploratory factor analysis with Promax factor rotation. The final version of the scale had 29 items. The authors verified the alpha coefficients for each element and the entire hierarchy, ranging from 0.94 to 0.98 for the factors. The total scale was determined to be 0.96, and the Item Content Validity Index was considered valid. Originality/value The scale developed in this study is expected to inform future research and guide educators who wish to incorporate contemporary digital pedagogies in a different context. This study could also be beneficial to researchers who aspire to perform research on Goal-Setting Theory in the educational context.
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