Study purpose. This study aimed to determine: (1) the difference in the effect of plyometric ladder drill and hurdle drill exercises on agility and VO2max, (2) the difference in the effect of badminton athletes’ high and low leg muscle endurance on agility and VO2max, (3) interaction between plyometric ladder drill and hurdle drill exercises with high and low leg muscle endurance on agility and VO2max. Materials and methods. This research was an experimental study with a 2x2 factorial design. The study sample was badminton athletes, totaling 24 people who were randomly selected from a population of 45 people. The instrument to measure agility was the T Drill Test, and that to measure VO2max was the Multistage Fitness Test (MFT). The data analysis technique used was the two-way ANOVA at a significance level of 0.05. Results. The study findings are as follows: (1) there is a significant difference in the effect of ladder drill and hurdle drill exercises on the agility of badminton athletes, whereas ladder drill and hurdle drill exercises have an equally good effect on increasing VO2max; (2) there is a significant difference in effect of badminton athletes’ high and low leg muscle endurance on agility and VO2max; (3) there is a significant interaction between ladder drill and hurdle drill exercises and high and low leg muscle endurance on agility, whereas both exercises are equally well used to provide VO2max improvement. Conclusions. Based on the results of the study and the results of the data analysis that was carried out, it was concluded that there is a significant difference in the effect of plyometric ladder drill and hurdle drill exercises on the agility of badminton athletes.
The purpose of the research is to figure out if such aspects as forms, times, process, and comfort influence the purchase frequency on products sold over the internet, in terms of individual purchace as well as the group one. Regression analysis it is found that the product availability, time efficiency, cost and comfort altogether influence the product purchasing frequency sold over internet. Individualy the product availability gives little influence to the non durable product purchasing frequency sold over internet. The time efficiency gives little influence to the non durable product purchasing frequency sold over internet, the price gives a strong influence to the non durable products purchasing frequency sold over internet), comfort gives strong influence to non durable products purchasing frequency sold over internet but it gives little influence to durable products purchasing frequency sold over internet), the product availability gives little influence to the durable products. the time efficiency gives little influence, The price gives strong influence.Keywords: Product, Price, Frequency, E-commerce
Distance learning in the field of sports education has great challenges during the implementation of practical learning. In the table tennis course, it is necessary to identify the initial ability of hand-eye coordination of PJKR FIK UNY students through special test instruments for the sport of table tennis. The purpose of this research is to make it easier for students to carry out distance learning and self-practice test assessments to identify hand-eye coordination skills specifically for table tennis, which so far have no instruments. The application of this test instrument includes research on the development of a table tennis game eye-hand coordination test instrument that uses content validity and reliability tests. The sample consisted of table tennis students from PJKR FIK UNY which was taken by all students from two classes, namely 100 students. The results of the validity test using aiken's v with a content validity result of 0.883 which is declared very valid. The results of the reliability test with the test-retest method got the results of the instrument reliability of 0.89 so that the instrument was declared very reliable. The conclusion is that the instrument developed is feasible to be used as a measuring tool for specific eye-hand coordination in the branch of the table tennis game and the application of test guidelines using audio-visual media can improve the results of the eye-hand coordination test in PJKR FIK UNY student
This study entitled "Badminton game empowerment: a symbol of leadership in the student association of FIK UNY" generally proposes the idea of lecturers in this era being expected to teach in a different manner from their predecessors. Since we are in a new era, lecturers' ability to use current materials is deemed necessary. Here, badminton is popularly known as a game, however, this game has a lot of potential to become one of the ways to reach educational goals. Empowering the game can result into its growth and capability to go beyond various divisions in the society. Empowerment of badminton game is aimed at enriching knowledge and insight into badminton from leadership point of view as needed by all people. Therefore, there will be more badminton enthusiasts and players as many people, including those joining in ORMAWA FIK UNY, need leadership. Badminton-sourced leadership is a relatively new topic which needs more exploration to see how students joining in ORMAWA FIK UNY respond to badminton leadership N7SR.
This study aims to determine the relationship between endurance and agility with badminton playing skills of badminton extracurricular participants at SMA N 1 Seyegan in the 2019/2020 school year. This research is a correlational study. The population used were students who participated in extracurricular badminton at SMA N 1 Seyegan for the 2019/2020 academic year, totaling 31 students. the number of samples taken by purposive sample as many as 20 students. Data collection techniques using surveys, with data collection techniques using tests and measurements. The instrument used in this study was a multistage fitness test for endurance, a shuttle run for agility, and (round robin) for a badminton skill test. The data analysis technique uses regression and correlation analysis, both simple and multiple, through the prerequisite tests for normality and linearity. The results showed that: (1) there was a significant relationship between endurance and badminton playing skills with a contribution of 62.0%. (2) there is a significant relationship between agility and badminton playing skills with a contribution of 28.9%. (3) together there is a relationship between endurance and agility with badminton playing skills of extracurricular members of SMA N 1 Seyegan with a large contribution of 90.8%.
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