Taking into account that each new day an amount of daily processed data grows exponentially, it is obvious that knowledge society needs flexible, effective and high performing tools to retrieve, learn and apply necessary information. Learning management systems become more and more intelligent and adaptive. Learning analytics instruments give course developers a possibility to assess and analyze learners’ activities and behavior patterns within e-learning environment, allowing to propose them personalized self-paced learning path and types of learning objects. This paper discusses challenges in development of adaptive learning management system and outlines its prospective models and properties.
The purpose of this study is to between the learners' emotional characteristics and styles in touch screen environments. We propose a method to identify the variety of learners' boredom in the learning process utilising handwriting data. The novelty of the method is to avoid explicit polling of learners how do they feel. We use the recurring acquiring of personal handwriting data utilising the computational power of both a mobile device and cloud-based resources. Also, we use machine learning-based sentiment detection in the research. We smoothly inject periodic handwriting tests convolving them with learning objects to study the correlation between learners' emotions dynamic, they demonstrate, and the ability to focus and think critically. With the help of machine-learning methods and new communication protocols, we can step up the student-centric mobile-based education process by taking advantage of the latest achievements in a big data analysis and cloud computing. Also, we clarify the conceptual model for the testbed used in the experiment. The findings may likely impact the future personalized e-learning systems.
Nowadays educational process is not imaginable without applications of information technologies. Their implementations in different technology enhanced learning programs, platforms and systems are becoming more and more popular in educational institutions all over the world. Appropriate usage of information systems has already gained significant place in curriculums and learning processes. However, due to rather high dropout rate and insufficient learning outcomes educational organisations are still seeking for new systems, tools and methods which would enhance learners’ competence development. This paper describes benefits of a new ePortfolio system created by Riga Technical University’s researchers group, its testing results in Living Lab environment in study year 2012/2013, and comparative analysis with initial version of the system implemented in previous year. Findings show that introduced new ePortfolio system has a great positive impact on learning outcomes and learners’ competence development.
The detection of human balance functional disorders may provide some kind of awareness or even warning about potential problems for human health both in organs responsible for ensuring the balance function and in organs related to fulfilment of other important life functions. Modern world offers some sophisticated solutions which enable not only determination of the human balance functional capacity but also offer some kind of training environment to provide corresponding rehabilitation. Unfortunately, such systems are very expensive. And this make limitations of their accessibility and practical usability for a wide range of the target group / population. Software solutions, including mobile applications, on the other hand, are incomparably cheaper. However, they do not allow to make precise balance capability measurements, limiting to simplified balance retention simulators.
During implementation of the Latvian National State Research Program VPP INOSOCTEREHI from 2015 to 2017 three human balance capability testing prototypes were developed using a variety of electronic and mechatronic solutions. The last one was successfully approbated during two pilots in Latvian schools in 2016 and demonstrated at the International Invention and Innovation Exhibition MINOX-2016. This paper analyses benefits and disadvantages of approaches used in creating of these prototypes. Besides, authors make initial comparison of developed third prototype version against the BioSway system offered in the market. The paper gives also insight into particular system interface development and new effective graphic portrayal of the balance testing output data, as well as sets the goals for further possible commercialization of the developed balance testing prototype.
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