2015
DOI: 10.1016/j.procs.2015.09.021
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User Behavior in Multi-screen eLearning

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Cited by 6 publications
(5 citation statements)
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“…Park et al (2013) examined the effects of service quality and system quality on customer satisfaction and the intention to continue usage of N-screen services. Kapenieks et al (2015) examined user behaviors with respect to multi-screen services in an educational setting for supporting e-learning. Similarly, Kim et al (2014) conducted an examination of user acceptance of N-screen services from a consumer behavior perspective.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Park et al (2013) examined the effects of service quality and system quality on customer satisfaction and the intention to continue usage of N-screen services. Kapenieks et al (2015) examined user behaviors with respect to multi-screen services in an educational setting for supporting e-learning. Similarly, Kim et al (2014) conducted an examination of user acceptance of N-screen services from a consumer behavior perspective.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Unlike in the past, today, online education does not require the use of a stationary computer. Content can be displayed on a tablet [13,14], a smartphone [15,16], a laptop, [17,18], or with the use of Virtual Reality (VR) goggles [19,20]. This enables students to obtain knowledge and understanding, and new solutions are being implemented globally.…”
Section: Distance Education-a Short Introductionmentioning
confidence: 99%
“…text messages from the internal message database), is provided. Multiscreen learning support technology, known as the eBig3 technology [25,26], is already approbated in a large scale pilots in Baltics. Domain model includes properties of LO and content as follows: type by activity, type by media, LO size (time, character numbers; size vs. course credits), usability (length of scrolling points; click numbers), terms/abbreviations explanation, pathway from simplicity to complexity (levels), complexity of LO (levels), complexity measurement (levels), interlinking (relationship) with other LO, responsiveness to the platform and other devices (and society), learning objectives included and reached (binary), methodology (binary), assessment (binary), feedback (binary), readability/ease of learning, language proofing (binary), special needs/accessibility, effectivity (study quality vs. time consumed), engagement/attractiveness of LO, LO usefulness, adaptation feature, adaptive learning style, variety of learning scenarios, type of LO (simulation, serious game, xAPI, etc.).…”
Section: Resultsmentioning
confidence: 99%