AbstrakAnggapan mempelajari budaya merupakan hal yang membosankan dan tidak berguna perlu diperbaiki. Menciptakan kombinasi kebudayaan dengan pembelajaran, khususnya pada pelajaran yang dianggap sulit serta membosankan, seperti matematika dapat menjadi solusi. Etnomatematika merupakan salah satu jembatan antara matematika dan kebudayaan. Penelitian ini bertujuan mengembangkan media pembelajaran multimedia interaktif berbasis etnomatematika pada materi bangun datar dan bangun ruang dengan pendekatan four-D model. Metode penelitian yang digunakan adalah eksperimental dengan pendekatan four-D model, terdiri dari tahap define, design, develop, dan desseminate. Subjek penelitian yaitu siswa kelas 5 SD Negeri Gamel. Berdasarkan proses dan hasil penelitian pengembangan dapat diketahui proses produksi bahan ajar dilakukan dalam rangka mengembangkan bahan ajar matematika untuk siswa sekolah dasar dengan materi bangun datar dan ruang. Deskripsi hasil validasi pada tahap pengembangan dan validasi ahli isi atau materi menunjukkan bahwa hasil validasi dari ahli media dalam kategori valid. Bahan ajar layak digunakan dalam pembelajaran. Development Of Learning Media Interactive Multimedia Traditional Cooking Tools Based on Ethnomatematics AbstractThe notion that studying culture is boring and useless needs to be corrected. Creating a cultural combination with learning, especially in subjects that are considered difficult and boring, such as mathematics can be a solution. Ethnomatematics is one of the bridges between mathematics and culture. This study aims to develop interactive multimedia learning media based on ethno-mathematics on plane and solid figure using the four-D model approach. The research method used experimental with a four-D model approach, namely the stages of define, design, develop, and Desseminate. The research subjects were students in grade 5 at SD Negeri Gamel. Based on the process and the results of development research, it can be seen that the production process of teaching materials is carried out in order to develop mathematics teaching materials for elementary school students with flat and room building materials. The description of the validation results at the development stage and the content or material expert validation shows that the validation results from the media experts are in the valid category and worth it to use.
Research on the use of Structural Equation Modelling-Partial Least Square (PLS-SEM) related to Learning Management System LMS has developed very rapidly. However, in these studies, it was not explained how to choose the best model used to evaluate the relationship among latent variables in the model. This study aims to select the best SEM-PLS model related to evaluating the use of LMS in Discrete Mathematics learning based on the criteria of Q2, AIC, AICu, AICc, BIC, HQ, and HQc. Data obtained from a survey of 109 3rd semester students who took Discrete Mathematics courses at STMIK IKMI Cirebon using 5 latent variables. The Main Model is formed based on all research latent variables and evaluated by stages 1) PLS-Algorithm, 2) Bootstrapping and 3) Blindfolding. Based on the Main Model, 16 alternative models are created with the same manifest variables as the Main Model. The best model is determined based on the highest Q2 value, and the least AIC, AICu, AICc, BIC, HQ and HQc values. The results of the study show that the Main Model is better based on the Q2 value compared to other models in this study. Different results are obtained if the AIC, AICu, AICc, BIC, HQ and HQc criteria are used, where Model C2 and B2 are the best models based on these criteria
Mathematics and culture are not mutually exclusive. They work well together. It is because the help of ethnomathematics. Ethnomathematics is a learning approach of mathematics seeking a cultural approach in mathematical concepts. This study aims at exploring the shape of the crock (earthenware jar), ladle, and chopping board associated with learning materials of the two-dimensional and three-dimensional figure at the elementary school level. The research method used was descriptive qualitative, conducted adopting an ethnographic approach. The ethnographic approach consists of three stages: selection, writing and exploration. The study results found that the shape of the crock (earthenware jar), ladle, and chopping board contained mathematical elements, which are two-dimensional figure including circles and rectangles as well as three-dimensional figure including cuboid, cone and ball.
Abstrak. Kendala yang dihadapi siswa dikala mengikuti pelajaran matematika adalah pemahaman konsep tentang materi pembelajaran matematika. Pemahaman konsep matematika akan lebih mudah jika dikombinasikan dengan strategi berupa model pembelajaran yang terkini, inovatif dan menyenangkan serta mengakomodir siswa. Model pembelajaran yang dianggap inovatif dan menyenangkan adalah think pair share. Penelitian ini memiliki tujuan untuk memperoleh gambaran pengaruh pembelajaran kooperatif think pair share terhadap pemahaman konsep matematika untuk siswa kelas VIII MTs. Darul Ulum Serang Kabupaten Cirebon sub pokok bahasan kubus dan balok. Metode penelitian yang diterapkan dalam penelitian ini ialah metode eksperimen. Sampel penelitian ini 2 kelas yaitu kelas eksperimen yang menerapkan metode pembelajaran think pair share serta kelas kontrol yang menerapkan metode pembelajaran ekspositori. Untuk proses pengumpulan data dilakukan dengan instrumen tes. Untuk analisis data menggunakan uji-t independen. Hasil penelitian didapatkan nilai mean siswa yang memakai metode pembelajaran think pair share lebih tinggi dibandingkan dengan nilai mean siswa yang memakai metode pembelajaran ekspositori. Nilai mean siswa kelas eksperimen adalah 78,5 dan nilai mean siswa kelas kontrol adalah 67,57. Hal ini didukung juga dari hasil pengujian hipotesis dimana terdapat perbedaan rata-rata diantara kedua kelas. Untuk memperoleh hasil penelitian yang lebih baik lagi, perlu pengawasan khusus pada tahap pairing, tahapan ini memerlukan kosentrasi dan pemahaman dalam berdiskusi.
This research was conducted to overcome the problems faced by academics on the difficulty of understanding Arabic texts with the application of Google Translate. Through qualitative descriptive methods, data obtained by interviews and questionnaires. Then data is collected which finally found various problems. Departing from these problems, the data are analyzed to find solutions to overcome them. From the results of the study found a solution, namely there need to be several steps that can be used as a guide so that the translation results are commensurate in the target language. These steps are (1) enter the whole text into the machine; (2) copy the translated text into Microsoft words; (3) read the entire equivalent in the target text; (4) compile the target text according to the structure in the target language; and (5) looking for the right equivalent in accordance with the culture contained in the source language and target language.
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