A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population for math skills in the non-game CAI control condition, but not in the game-based experimental condition. The study found no meaningful, significant differences in language arts skills in any of the conditions. This finding has implications for the design of future learning games, suggesting that a simulation-based approach should be integrated into the gaming technology.
Generational differences and financial and motivational barriers have limited student access to humanities resources. We contend that Simulation-based Learning Games (SLGs) offer a potential means for delivering humanities content in a format that is more accessible to students and more appealing – both visually and interactively – than traditional educational materials. To explore this assertion, a prototype SLG was developed by students and faculty at the University of Central Florida. This prototype was created using off-the-shelf game technology, and was designed to incorporate sound principles drawn from both the science of learning and the area of game design. Additionally, the SLG is designed to reference and incorporate Florida's Sunshine State Educational Standards to ensure relevance to and support of traditional educational methods.
One vital responsibility of all law enforcement officers lies in their obligation to defend themselves and those around them in the event of a violent threat. The best tool available to them to perform this duty is their sidearm and their skill in using it. To evaluate the efficiency of this tool use, seventy-one police officers participated in a field study examining the relationship between workload and shooting performance. Use of linear regression analysis produced evidence linking higher reported workload on the mental subscale of the NASA-TLX while completing a shooting task to poorer shooting performance when controlling for marksmanship skill. This finding is discussed in the context of previous work in the areas of workload and attentional allocation.
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