The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay's procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning.
In improving the quality of education, teachers have a very important role in it. To carry out these tasks, teachers must have skills and knowledge in accordance with the curriculum used, the 2013 curriculum. And with the COVID-19 pandemic, teachers are also required to be more creative in using technology in learning that can increase participant interest. Some applications that can help teachers in online learning are the Google Classroom and Quizizz applications. However, currently, many teachers do not really understand how to use technology in online learning. Therefore, this training was held with the aim of finding out how effective technology is for teachers with a project-based learning model. Research participants will get several projects to create online classes in google classroom and create online quizzes with the quizizz application, which can be applied to their own participants in online learning. The research method used is quantitative research methods using pretest-posttest group design research. The research was conducted at SMAN 1 Jombang with 61 participants, all of the participants is a teachers. The training was held for three days, where the first day of face-to-face learning, and the next day online learning was carried out. The results show significant improvement and skills. In several aspects such as the relevance of the score is 86.11%. From the quality of the materials got 85.00%, and from the quality of the trainers 87.77% and overall, it means very good.
Mata kuliah DSS merupakan sajian mata kuliah wajib pada program studi PTI UM. Namun, mahasiswa mengalami kesulitan dalam memahami konten materi DSS. Hal itu dikarenakan materi DSS memerlukan logika matematika yang tinggi untuk mengembangkan suatu model matematika yang lebih kompleks. Maka untuk mengatasi masalah tersebut, dilakukan pengembangan media mobile learning dengan menggunakan pendekatan matematik realistik pada mata kuliah DSS. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Terdapat lima tahapan dalam model pengembangan ADDIE, yaitu analysis, design, development, implementation dan evaluation. Subjek dalam penelitian ini diantaranya Ahli Materi dan Media yang berfungsi memvalidasi produk, serta Mahasiswa sebagai subjek uji coba dan pengimplementasian produk. Tujuan penelitian ini adalah mengembangkan bahan belajar utama materi DSS yang sifatnya praktis dan dapat digunakan kapanpun dan dimanapun oleh Mahasiswa. Hasil penelitian menunjukkan kelayakan produk berdasarkan penilaian ahli materi dan ahli media mendapatkan persentase rata-rata 80,71% dalam kategori layak dan 81,78 % dalam kategori sangat layak, serta hasil uji coba kelompok kecil dan kelompok besar memperoleh persentase kelayakan rata-rata sebesar 81,61% dalam kategori sangat layak dan 88,33% dalam kategori sangat layak. Berdasarkan hal itu, media pembelajaran yang dikembangkan sangat baik dan layak digunakan dalam pembelajaran.
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