The study aimed to determine (1) Learning Auditory Intellectually Repetition (AIR) model on student’s problem solving abilities environmental material. (2) Expository model teaching on student’s problem solving abilities environmental material. (3) The difference between AIR and expository teaching model on student’s problem solving abilities and environmental material is better between the two. The population in this study were students of class XI-IPS SMA Negeri 2 Brebes. The samples taken at random sampling with XI-IPS 1 as an experimental class and XI-IPS 2 as a control class. The study design used was quasy experimental with posttest-only control design.
Learning English syntax is taken as a boring subject for the majority of students since the activities frequently monotonous and the classroom setting becomes quiet and too formal. The study is intended to discover the use of games in the learning of English syntax. It is conducted to find out whether the games provided by students themselves (autonomously) are able to make a joyful learning activities and able to increase their involvement in the learning process. The study makes use descriptive research which is classified into a case study. The data are collected through classroom observation, questionnaire to gain students' response toward the classroom learning activities. The research subjects are the students of 5th semester at English department IAIN Madura who join in English syntax class. The researcher focuses on D class, with 33 students,
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