2019
DOI: 10.19105/ojbs.v13i1.2256
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Using Games to Improve Students’ Active Involvement in the Learning of English Syntax at IAIN Madura: An Autonomous Learning

Abstract: Learning English syntax is taken as a boring subject for the majority of students since the activities frequently monotonous and the classroom setting becomes quiet and too formal. The study is intended to discover the use of games in the learning of English syntax. It is conducted to find out whether the games provided by students themselves (autonomously) are able to make a joyful learning activities and able to increase their involvement in the learning process. The study makes use descriptive research whic… Show more

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Cited by 7 publications
(7 citation statements)
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“…It uses decriptive design and it is classified into a case study. Bogdan and Biklen in Wafi , elaborate that a case study is a detailed examination of one setting, or one single depository, or one particular event (Wafi, 2019). Where the goal is to describe the researchers' experiences in encourage students' affective value through cooperative learning.…”
Section: Methodsmentioning
confidence: 99%
“…It uses decriptive design and it is classified into a case study. Bogdan and Biklen in Wafi , elaborate that a case study is a detailed examination of one setting, or one single depository, or one particular event (Wafi, 2019). Where the goal is to describe the researchers' experiences in encourage students' affective value through cooperative learning.…”
Section: Methodsmentioning
confidence: 99%
“…Philip (as cited in Wafi, 2019) approved that playing relevant games in the class can develop students' ability to work together, to finish without being aggressive. Furthermore, Sultanova (as cited in Wafi, 2019) also outlined the benefits of using games in language learning activities: (1) the use of games can reduce anxious feelings in students while learning; (2) games are very encouraging and help students to be more active in the class to express their ideas and feelings during the learning process.…”
Section: -73mentioning
confidence: 99%
“…Furthermore, Sultanova (as cited in Wafi, 2019) also outlined the benefits of using games in language learning activities: (1) the use of games can reduce anxious feelings in students while learning; (2) games are very encouraging and help students to be more active in the class to express their ideas and feelings during the learning process. With the use of games, the teacher can create various contexts in which students have to use the language to communicate, exchange information, and express their own opinion (Trang, 2015); (3) games can help students to gain new experiences in the language; (4) games can increase the shift to regular classroom activities, break the ice and introduce new ideas; (5) games can increase student retention through a relaxed atmosphere on the game; (6 ) grammar games are an excellent way to practice the language (Wafi, 2019).…”
Section: -73mentioning
confidence: 99%
“…One of the highlights in the preparation of SCP is the creativity of the writer in making the title. (Wafi, 2019) states that creativity is interpreted as the ability to create something new by providing fresh new ideas. Some views call prior text as intertextuality.…”
Section: Literature Reviewmentioning
confidence: 99%