The need to improve learning outcomes in class VII students of Al Washliyah Middle School, then a learning model is sought that encourages students to like mathematics, motivate students to learn independently, and encourage students to have curiosity, and involve active students in learning, both mentally mentally , physical, or social. Therefore a teacher must be able to understand the cognitive style of students. This is because the ability of people in processing information of each individual is different. Therefore this study tests and compares several learning models that are more effective in the learning outcomes of the Alwashliyah Middle School Mathematics, Deli Serdang among them is 1) Problem Learning Model Posing with direct learning models, 2) Independent Field Cognitive Style with Field Dependent Cognitive Style. This study also analyzed whether there was an interaction in the learning model and cognitive style of students that could influence the learning outcomes of the Mathematics of Class VII of Al Washliyah Middle School. The method used in this study is a pseudo experimental method with a factory research design of 2 x 2. This study was conducted at Al Washliyah Middle School, Deli Serdang. The results of this study among others are 1) Mathematical learning outcomes of students taught with a higher problem posing model than direct learning models, 2) Students who have cognitive styles of independent fields obtain higher mathematical learning outcomes than mathematical learning outcomes students who have cognitive styles Field Dependent.
Abstrak : Penelitian ini bertujuan untuk : (1) menghasilkan media pembelajaran interaktif berbasis inquiry yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui efektifitas media pembelajaran interaktif berbasis inquiry yang dikembangkan pada mata pelajaran matematika. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model pengembangan pembelajaran Dick and Carey. Menurut penilaian dari ahli yang meliputi ahli materi, ahli media pembelajaran, dan desain pembelajaran yaitu produk penelitian masuk ke dalam kategori sangat baik. Hasil Uji coba perorangan, Uji coba kelompok kecil, dan Uji coba kelompok lapangan produk masuk dalam kategori sangat baik. Uji t diperoleh nilai thitung = 2,01, ttabel untuk N = 40 diperoleh 1,69. nilai thitung> ttabel yang berarti antara hasil belajar matematika siswa yang diajarkan dengan menggunakan media pembelajaran interaktif berbasis inquiry dapat diterima dan teruji kebenarannya. Efektifitas dari media pembelajaran interaktif berbasis inquiry pada mata pelajaran matematika sebesar 63,44%. Kata Kunci : Media Pembelajaran, Matematika, Adobe Flash Card Abstract : This study aims to: (1) produce inquiry-based interactive learning media that are feasible to use, easy to learn and can be used for individual learning, (2) to determine the effectiveness of inquiry-based interactive learning media developed in mathematics subjects. This type of research is a development research that uses the model of Borg and Gall product development combined with the model of Dick and Carey learning development. According to the assessment of the experts who are material experts, learning media experts, and learning design, the research product is in the very good category. The results of individual trials, small group trials, and product field group trials fall into the very good category. The t-test obtained the value of tcount = 2,01, ttable for N = 40 obtained 1.69. the value of tcount > ttable which means that the students' mathematics learning outcomes taught using inquiry-based interactive learning media can be accepted and verified. The effectiveness of inquiry-based interactive learning media on mathematics subjects is 63.44%. Kata Kunci : Learning Media, Mathematics, Adobe Flash Card
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