2012
DOI: 10.1111/j.1528-3585.2012.00505.x
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Zombies and International Relations: A Simple Guide for Bringing the Undead into Your Classroom

Abstract: Interest in zombies is booming across campuses. International Relations (IR) scholars have likewise begun to pay attention to the undead, as the zombie invasion scenario—envisioned in a variety of movies, television shows, and books—brings to bear many of the key issues and controversies of international relations theory. Here I provide some concrete suggestions for incorporating zombies into undergraduate classes. Drawing from a leading book in this genre (World War Z), I sketch out some of the ways that the … Show more

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Cited by 34 publications
(18 citation statements)
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“…From a constructivist perspective, another educational possibility offered by gamification is the gradual construction of learning by the students when they interact with novel, rich, and diverse environments [59]. To this can be added the development of compromise and autonomy [60, 61] through overcoming challenges and skill acquisition, and superior thinking and coordination skills [62]. Activities gamified with technology also promote the stimulation of certain affective factors such as the development of student interaction and social skills.…”
Section: Discussionmentioning
confidence: 99%
“…From a constructivist perspective, another educational possibility offered by gamification is the gradual construction of learning by the students when they interact with novel, rich, and diverse environments [59]. To this can be added the development of compromise and autonomy [60, 61] through overcoming challenges and skill acquisition, and superior thinking and coordination skills [62]. Activities gamified with technology also promote the stimulation of certain affective factors such as the development of student interaction and social skills.…”
Section: Discussionmentioning
confidence: 99%
“…No contexto do aprendizado ativo, o uso do storytelling surge ainda como uma estratégia versátil e complementar a outras estratégias de aprendizado. Seu papel como estratégia de aprendizado ativo encontra apoio, por exemplo, na sua aplicação junto a elementos de cultura popular, como a partir de sua inserção em role playing games e em videogames (HAYDEN, 2010;KUCHINSKY, 2010;BLANTON, 2012;CARVALHO, 2014). Esse é um novo uso, mas que nos permite conectar elementos e sentidos associados à construção de conhecimento, através de meios que espelham a própria cultura atual.…”
Section: O Aprendizado Ativo Como Metodologia De Ensino E O Storytellunclassified
“…Some incorporate debates into the classroom (Oros 2007) which is useful both for learning the material and for giving students the experience of choosing and defending a perspective. Another popular method of encouraging active learning are simulations that make students adopt a particular role in the classroom (Bernstein 2008; Blanton 2013; Glazier 2011; Horn, Rubin, and Schouenberg 2016; Woessner, Winters, and Kopko 2017). Bromley (2013), however, argued for diversifying our teaching techniques beyond simulations to appeal to different types of students, mixing case studies, small-group work, and in-class writing exercises.…”
Section: Active Learning and Teaching Political Sciencementioning
confidence: 99%