Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174044
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Weaving Lighthouses and Stitching Stories

Abstract: We describe our experience of working with blind and visually impaired people to create interactive art objects that are personal to them, through a participatory making process using electronic textiles (e-textiles) and hands-on crafting techniques. The research addresses both the practical considerations about how to structure hands-on making workshops in a way which is accessible to participants of varying experience and abilities, and how effective the approach was in enabling participants to tell their ow… Show more

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Cited by 21 publications
(6 citation statements)
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“…In HCI research, a number of projects seek to balance the making landscape, which has traditionally catered to able-bodied men [18]. Some research focuses on people with disabilities, creating assistive devices [31,38] and accessible personalized art pieces [25]. Other work pushes back on the idea that people with disabilities must be brought into making, arguing that researchers have neglected the sophisticated design practices in which individuals are already engaging [8].…”
Section: Makerspacesmentioning
confidence: 99%
“…In HCI research, a number of projects seek to balance the making landscape, which has traditionally catered to able-bodied men [18]. Some research focuses on people with disabilities, creating assistive devices [31,38] and accessible personalized art pieces [25]. Other work pushes back on the idea that people with disabilities must be brought into making, arguing that researchers have neglected the sophisticated design practices in which individuals are already engaging [8].…”
Section: Makerspacesmentioning
confidence: 99%
“…There has been little work done in HCI to explore VI players' own practices and experience, although there are isolated examples of participatory design work with VI participants in HCI [52] as well as other work which examines workplace practices [21]. Harris [57] suggests that while people with disabilities are initially excited by new technology, many devices end up unused and forgotten.…”
Section: Hci and People With Visual Impairmentmentioning
confidence: 99%
“…When designing technology for people with visual impairment (PVI), there has been a strong focus on the design of tools for navigation and wayfinding [2,44,60,63,76,82,85], for mobility training [122], and tools for creating, communicating and rendering graphical information [3,17,75], with less attention being placed on leisure activities such as creating art [52], travel [104], dating [65], participating in sport or physical activity [31,56,73], making music [30], and playing games.…”
Section: Introductionmentioning
confidence: 99%
“…12 13 Art’s physical and tactile aspects may supplement, or supplant, the importance of visual perception for those with VI. 14 However, few individuals with VI are completely blind, and activities such as textile/e-textile design, 15 photography, sculpture 11 and painting, 16 remain accessible to many who retain some vision. These activities offer opportunities to take ownership of an artistic process and product, think and work independently, demonstrate persistence and problem-solving, spend time with others, and develop creative skills.…”
Section: Introductionmentioning
confidence: 99%
“…These activities offer opportunities to take ownership of an artistic process and product, think and work independently, demonstrate persistence and problem-solving, spend time with others, and develop creative skills. 15 …”
Section: Introductionmentioning
confidence: 99%