Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300346
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Playing Blind

Abstract: Previous research on games for people with visual impairment (PVI) has focused on co-designing or evaluating specific games-mostly under controlled conditions. In this research, we follow a game-agnostic, "in-the-wild" approach, investigating the habits, opinions and concerns of PVI regarding digital games. To explore these issues, we conducted an online survey and follow-up interviews with gamers with VI (GVI). Dominant themes from our analysis include the particular appeal of digital games to GVI, the import… Show more

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Cited by 49 publications
(32 citation statements)
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“…People with disabilities are used to playing games that are exclusively designed for them [1,3,62]. Similar to mainstream games, the specifc targeting does not consider the interplay between abilities and/or preferences.…”
Section: Introductionmentioning
confidence: 99%
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“…People with disabilities are used to playing games that are exclusively designed for them [1,3,62]. Similar to mainstream games, the specifc targeting does not consider the interplay between abilities and/or preferences.…”
Section: Introductionmentioning
confidence: 99%
“…The lack of intersection leads to isolated communities based on abilities [16]. For example, audio games 1 are almost exclusively played by people with visual impairments. These games are typically designed disregarding the stereotypical needs of sighted people (i.e.…”
Section: Introductionmentioning
confidence: 99%
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“…For instance, screen readers have been developed to make graphical user interfaces and windowing systems accessible [6,44]. We believe we are now at a critical time in the development of AR, where we can think ahead about how to make sure that AR applications are accessible to everyone as they are emerging [2,42].…”
Section: Introductionmentioning
confidence: 99%