Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility 2020
DOI: 10.1145/3373625.3417006
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Making Mobile Augmented Reality Applications Accessible

Abstract: Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we creat… Show more

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Cited by 31 publications
(25 citation statements)
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“…But they did not discuss the limitations associated with platforms that disproportionally exclude people with disabilities, as AR authors and audience members. The overwhelming emphasis of AR experiences discussed by participants was visual-relying on representations with few, if any, accommodations for blind users, a fact likely related to who and what we focused on in this study [28,56,66]. These overlooked access issue suggest the need for additional diversity in the selection of interviewees, projects, and projects audiences to understand the limitations to radical imagination in its current visually-oriented form.…”
Section: Limitations and Future Workmentioning
confidence: 93%
See 1 more Smart Citation
“…But they did not discuss the limitations associated with platforms that disproportionally exclude people with disabilities, as AR authors and audience members. The overwhelming emphasis of AR experiences discussed by participants was visual-relying on representations with few, if any, accommodations for blind users, a fact likely related to who and what we focused on in this study [28,56,66]. These overlooked access issue suggest the need for additional diversity in the selection of interviewees, projects, and projects audiences to understand the limitations to radical imagination in its current visually-oriented form.…”
Section: Limitations and Future Workmentioning
confidence: 93%
“…A second limitation of this work involves the majority of nondisabled participants chosen for this study and the corresponding challenges around centering access. Even with the best intentions and investments in discoverability, AR faces several barriers to engagement and use that greatly limit its engagement with disability justice movements and intersectional advocacy [1,28]. Creators mentioned the hurdles to participation among groups without technical know-how, awareness, or familiarity.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Navigation in the City/Building. Previous research has proposed multiple approaches such as sensor models, augmented reality, and information label systems to improve travel accessibility for the BLV population [12,20,21,49,50].…”
Section: 21mentioning
confidence: 99%
“…To enable easier object detection and information retrieval by people with visual impairments, future product design could leverage RFID [5] or QR code [3,58] as assistance to reduce the effort of using OCR to scan the product information on makeup packages (Section 4.3.3). Upon having QR codes on product packaging, future research could also leverage augmented reality on mobile devices with audio feedback to assist people with visual impairments in exploring the beauty aisle in stores (e.g., [21,37]). Exploring the beauty aisle can be more complex than a clear ground space for augmented reality.…”
Section: Create Workarounds For Physical Barriersmentioning
confidence: 99%
“…Exploring the beauty aisle can be more complex than a clear ground space for augmented reality. This would further bring more consideration of providing additional contextual factors and having more detailed contextual descriptions [37] in beauty-specific applications.…”
Section: Create Workarounds For Physical Barriersmentioning
confidence: 99%