2022
DOI: 10.1007/s11042-022-12293-5
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VR and AR virtual welding for psychomotor skills: a systematic review

Abstract: Virtual reality (VR) and augmented reality (AR) continue to play an important role in vocational training in the current pandemic and Industrial Revolution 4.0 era. Welding is one of the highly demanded vocational skills for various manufacturing and construction industries. Students need to undergo many practical sessions to become skilful welders. However, conventional training is very costly in terms of material, time, and infrastructure. Hence, we explore the intervention of VR and AR in welding training, … Show more

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Cited by 28 publications
(33 citation statements)
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References 42 publications
(182 reference statements)
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“…It is important to understand how VR works as well as the differences between fully immersive, immersive, and non-immersive as well as 360-degree pictures and videos are considered in a virtual environment. VR refers to a computer-generated, fully artificial digital environment in which a user can perceive and interact with the environment through a variety of peripheral devices [6,7]. VR refers to the experience of being immersed in a simulated environment given by a device called a HMD.…”
Section: Extended Realitymentioning
confidence: 99%
“…It is important to understand how VR works as well as the differences between fully immersive, immersive, and non-immersive as well as 360-degree pictures and videos are considered in a virtual environment. VR refers to a computer-generated, fully artificial digital environment in which a user can perceive and interact with the environment through a variety of peripheral devices [6,7]. VR refers to the experience of being immersed in a simulated environment given by a device called a HMD.…”
Section: Extended Realitymentioning
confidence: 99%
“…AR allows individuals to see, feel, smell, hear and even taste more [47]. The major advantage of AR technology it strengthens the reality that users can perceive with their sense organs by supporting them with virtual data [48]. Another technology developing for VR is cinematic reality.…”
Section: Trends In Extended Realitymentioning
confidence: 99%
“…Today, learning activities can be carried out with more comprehensive and realistic experiences in environments such as Second Life which represents Mozilla Hubs, VRChat, Furcadia and OpenSimulator. With the integration of surrounding VR technologies, the training given in such environments can be carried out in a more realistic and safer environment [48]. Especially with the use of technologies such as VR headsets.…”
Section: Educational Usability Of Virtual Realitymentioning
confidence: 99%
“…Four of them focused on construction safety [34,54,82,101]. They are followed by one review on communication and interaction types in ImT [129], one review on architectural education [122], and the other on welding skills [19]. As shown in Table 1, most existing systematic reviews focus on certain key factors or on a specific field.…”
Section: Introductionmentioning
confidence: 99%