Laboratory laboratories are essential to the education process in all fields of engineering, technology has changed the scientific laboratory landscape. The role of using Extended Reality (XR) technology after the COVID-19 pandemic is unprecedented, the virus had affecting almost all countries concurrently, resulting in an economic crisis, the education sector was the most affected as students could not go to the laboratory to conduct experiments due to the containment of the disease. From this point on, the use of virtual laboratories became a great and effective role for students and the university, as it cost little in the budget compared to the real laboratory. In this paper, the role of virtual laboratories, using extended reality technology, and its impact on education and the future of virtual training in increasing students’ efficiency will be discussed in this paper.
Nowadays technology development in real life will reflect on education inexorably. Today, the concept of Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for education. The purpose of these technologies is to facilitate human life. In this context, educational technologies create new opportunities for students and teachers every day especially in education field. With various virtual environments (VE) and imaging systems, content that needs to be learned can be presented independently of school and classrooms in a low-cost and safe environment. As a result, teachers can create their own content with various applications, providing them with freedom of flexibility, and creativity. In this context, it is seen that XR has started to be used in various fields in education. When these fields and subjects are examined, it is observed that there is a concentration in the fields of education. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in education settings. This literature review was conducted by conducting a systematic search of relevant articles and literature reviews through the university's online library, Google Scholar, Web of Science, IEEE Xplore, and the ACM Digital Library. In this paper, the authors demonstrate the main components of XR technology in the educational process. A comprehensive review of XR technology including education, and learning was provided. The authors identify limitations and conclude with future work of XR in educational uses.
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