Abstract:BackgroundAlthough recent studies have clearly demonstrated functional and structural abnormalities in adolescents with internet gaming addiction (IGA), less is known about how IGA affects perfusion in the human brain. We used pseudocontinuous arterial spin-labeling (ASL) perfusion functional magnetic resonance imaging (fMRI) to measure the effects of IGA on resting brain functions by comparing resting cerebral blood flow in adolescents with IGA and normal subjects.MethodsFifteen adolescents with IGA and 18 ma… Show more
“…The ACC is thought to be an important area with respect to craving. Feng et al (2013) proposed that the increased cerebral blood flow during the resting-state in the IGD group reflects increased craving for gaming. Excessive Internet use may alter metabolism of the brain, and then influence on internal motivation system including ACC during the resting-state.…”
“…The ACC is thought to be an important area with respect to craving. Feng et al (2013) proposed that the increased cerebral blood flow during the resting-state in the IGD group reflects increased craving for gaming. Excessive Internet use may alter metabolism of the brain, and then influence on internal motivation system including ACC during the resting-state.…”
“…These reports summarize cue reactivity, craving, and decision-making as key concepts in IA, and neuroimaging-such as magnetic resonance imaging (MRI), especially functional MRI and proton magnetic resonance-provides evidence revealing functional and structural abnormalities in the brain. Furthermore, the same brain reactions in IA are found in substance addiction and pathologic gambling [86,87].…”
Section: Main Findings Of Neuropsychological Studies On Internet Addimentioning
During the past two decades, Internet addiction (IA) has been the most commonly used term in research into online activities and their influence on the development of behavioral addictions. The aim of this review is to assess the impact of the concept of Internet gaming disorder (IGD), proposed by the American Psychiatric Association, on the scientific literature regarding IA. It presents a bibliometric analysis of the IA literature starting from the time IGD was first proposed, with the objective of observing and comparing the topics that have arisen during this period among the different IA themes researched. The findings demonstrate a steady evolution, particularly regarding publications related to the general aspects of IA: its clinical component, its prevalence and psychometric measures, the growing interest in the contextual factors promoting this addictive behavior, scientific progress in its conceptualization based on existing theoretical models, and neuropsychological studies. Nevertheless, many of the studies (22 %) focus on specific IA behaviors and show heterogeneity among the cyberaddictions, with online gaming (related to IGD) most common, followed by cybersex and social networking. Although research on the general concept of IA continues, investigators have begun to pay attention to the diverse spectrum of specific cyberaddictions and their psychological components.
“…Dysregulation of dopamine D2 receptors was observed in the striatum and was correlated with the number of years spent in excessive online gaming [56]. In Feng et al [57], however, an IGD group had greater-than-normal CBF in the left inferior temporal lobe, left parahippocampal gyrus/ amygdala, right medial frontal lobe/anterior cingulate, bilateral insula, right middle temporal gyrus, right precentral gyrus, left supplementary motor area, left cingulate, and right inferior parietal lobe. However, CBF was lower than normal in the left middle temporal gyrus, left middle occipital gyrus, and right cingulate gyrus.…”
Internet gaming is one of the most popular online leisure activities. These activities, particularly massively multiplayer online role-playing games, deliver pleasure, a sense of achievement, social interaction, and an immersive experience to online gamers. However, excessive online gaming may have negative consequences by limiting real-life experiences. Because of its prominent negative consequences and similarity to other addictive disorders, the loss of control over online gaming was termed 'internet gaming disorder' (IGD) and included in section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5). In this review, we focus on the literature supporting IGD as an addictive disorder. We review epidemiologic, neurocognitive, and brain imaging studies to provide suggestions for future studies. We also discuss the intensity and frequency criteria used to distinguish subjects with IGD from casual online gamers. Finally, we recommend future studies to confirm the reliability and validity of the DSM-5 IGD criteria.
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