2014
DOI: 10.1007/s40429-014-0030-y
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Internet Gaming Disorder

Abstract: Internet gaming is one of the most popular online leisure activities. These activities, particularly massively multiplayer online role-playing games, deliver pleasure, a sense of achievement, social interaction, and an immersive experience to online gamers. However, excessive online gaming may have negative consequences by limiting real-life experiences. Because of its prominent negative consequences and similarity to other addictive disorders, the loss of control over online gaming was termed 'internet gaming… Show more

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Cited by 74 publications
(63 citation statements)
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“…pleasure)]. Ko [29] has also noted that many individuals with IGD play so excessively that they are unable to increase the time they play any further. Instead, they experience lower levels of satisfaction while playing compared to when they initially began to play.…”
Section: Do You Feel the Need To Play For Increasing Amounts Of Timementioning
confidence: 99%
“…pleasure)]. Ko [29] has also noted that many individuals with IGD play so excessively that they are unable to increase the time they play any further. Instead, they experience lower levels of satisfaction while playing compared to when they initially began to play.…”
Section: Do You Feel the Need To Play For Increasing Amounts Of Timementioning
confidence: 99%
“…Tolerance and withdrawal are probably the most debated criteria because in the case of behavioral addictions, there is no physiological input only what the body can produce neurochemically by the behavior alone [20], and therefore the application of symptoms related to the physical effects of behaviors is debated. Nonetheless, Ko [34] noted that most players with IGD play so much that they could not increase their game time any further. Instead, they experience diminished levels of gaming satisfaction compared earlier playing sessions.…”
Section: Critiques Of Certain Igd Criteriamentioning
confidence: 99%
“…En la quinta edición del Manual de Diagnóstico y Estadístico de los Trastornos Mentales (DSM-V) en la sección III, reservada a las condiciones que requieren estudio posterior, se incluye la adicción a los MMO y la denomina Internet Gaming Disorder (American Psychiatric Association, 2013;Ko, 2014). Este tipo de adicción conductual ha sido considerada como la primera en el campo de las nuevas tecnologías y equiparada, sin precedentes, al consumo de substancias (Carbonell, 2014).…”
unclassified
“…El uso de los videojuegos para la evasión de tareas y de problemas de la vida puede crear cierta dependencia psicológica dado su potente efecto inhibidor de sensaciones negativas (Tejeiro y Morán, 2002). Las consecuencias negativas de los videojuegos han sido ampliamente estudiadas y abarcan elementos centrales del Internet Gaming Disorder (Ko, 2014), como el desempeño académico y la responsabilidad laboral y, las relaciones sociales tanto en el núcleo familiar como en círculos de amistades (Griffiths y Davies, 2005).…”
unclassified