2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks (BSN) 2018
DOI: 10.1109/bsn.2018.8329681
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Visualization of heart activity in virtual reality: A biofeedback application using wearable sensors

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Cited by 36 publications
(29 citation statements)
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“…From the discussion above, it can be inferred that different genres of virtual environments with different themes have significantly different impact on the user's levels of motion sickness and must be considered in a single study. Moreover, the graphical differences in virtual environment prove that it is highly related to motion sickness that how much a person feels his or her presence in the VR environment [24].…”
Section: B Virtual Environmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…From the discussion above, it can be inferred that different genres of virtual environments with different themes have significantly different impact on the user's levels of motion sickness and must be considered in a single study. Moreover, the graphical differences in virtual environment prove that it is highly related to motion sickness that how much a person feels his or her presence in the VR environment [24].…”
Section: B Virtual Environmentsmentioning
confidence: 99%
“…Lately, the authors of [24] in their research conducted an experiment to measure the heart rate variability of VR users when exposed to VR content. The experiment was performed on a set of 14 VR users, and the results reported high fluctuations in heart rate variability during all the recording phases.…”
Section: Human Corporeal Factorsmentioning
confidence: 99%
“…Making physiological signals more salient through VR is another way to integrate these channels of information into the body (Gradl et al, 2018; Gromala et al, 2015). VR experiences, for instance, have integrated physiological sensing with olfactory, audio, and sonic feedback for therapeutic purposes and to promote relaxation and reduce anxiety levels (Gromala et al, 2015).…”
Section: Discussion and Future Directionsmentioning
confidence: 99%
“…As underlined in a recent article, several characteristics make virtual reality particularly interesting in the prevention and treatment of stress and anxiety, especially during this historical moment linked to the COVID-19 pandemic (Imperatori et al, 2020). Among these characteristics, one of the most relevant is that virtual reality can help people acquire coping skills useful for managing stress and anxiety, including relaxation techniques (Stetz et al, 2011;Serrano et al, 2016;Anderson et al, 2017;Pizzoli et al, 2019), biofeedback (Pallavicini et al, 2009;Gradl et al, 2018), and mindfulness training (Kosunen et al, 2016;Navarro-Haro et al, 2017;Seabrook et al, 2020). Indeed, this technology has proven to be effective at inducing relaxation, eliciting positive emotions in users (Anderson et al, 2017;Lindner et al, 2019;Pizzoli et al, 2019;.…”
Section: Background Virtual Reality For the Management Of Stress And Anxiety And Its Relevance During The Covid-19 Pandemicmentioning
confidence: 99%