2021
DOI: 10.3389/frvir.2021.620225
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MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic

Abstract: To ensure the continuity of healthcare and to counter the spread of the COVID-19 pandemic, doctors and nursing staff at hospitals must face an insidious, invisible danger that is stretching the healthcare system far past its capacity. Excessive workload, inadequate protection from contamination, the need to manage patients experiencing extreme suffering and being kept apart from their families put medical personnel at high risk to experience stress and anxiety. Numerous scientific studies have shown that, amon… Show more

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Cited by 15 publications
(20 citation statements)
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References 154 publications
(181 reference statements)
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“…Many VR-based treatment, and medical education and training programs are currently taking a technology approach rather than a human-centered approach, which can lead to limited impact of VR in these fields. Due to the close bond between the user and the system within virtual environments, it may be impossible to segregate human factors from design issues when striving to achieve the potential of VR [ 144 ]. For this reason, it appears critical that a psychologist with expertise in human-computer interaction always be included in the team developing virtual experiences for the medical field.…”
Section: Discussionmentioning
confidence: 99%
“…Many VR-based treatment, and medical education and training programs are currently taking a technology approach rather than a human-centered approach, which can lead to limited impact of VR in these fields. Due to the close bond between the user and the system within virtual environments, it may be impossible to segregate human factors from design issues when striving to achieve the potential of VR [ 144 ]. For this reason, it appears critical that a psychologist with expertise in human-computer interaction always be included in the team developing virtual experiences for the medical field.…”
Section: Discussionmentioning
confidence: 99%
“…MIND-VR is a VR-based psychoeducational experience on stress and anxiety created by a team from the University of Milano-Bicocca, thanks to the funds raised through a crowdfunding campaign [ 50 ]. This virtual experience was developed in collaboration with AnotheReality between July and October 2020 using Unity Engine.…”
Section: Methodsmentioning
confidence: 99%
“…VR is also adopted successfully to deliver biofeedback [ 46 , 47 ] and mindfulness training [ 48 , 49 ]. Furthermore, VR represents a potentially helpful tool for psychoeducation [ 50 – 52 ] that refers to interventions aimed at informing people about an illness and in a clear and articulated way, educating individuals on their disease and how to deal with it [ 53 , 54 ]. Psychoeducation is considered a key part of CBT [ 55 ] and can also be an intervention of its own [ 56 , 57 ].…”
Section: Introductionmentioning
confidence: 99%
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“…XR virtual visits have emerged as a promising technology for stress reduction using CBT and other evidence-based telemental health approaches [ 85 , 86 ]. With the advent of telehealth, VR and AR for COVID-related stress and trauma therapies have been promoted for distribution among frontline health care workers [ 51 , 87 , 88 ]. Although these studies are ongoing, VR telehealth for posttraumatic stress among survivors of COVID-19 has shown promising effects [ 89 , 90 ], and it is reasonable to expect these effects to generalize to providers from these same environments and traumatic experiences [ 91 ].…”
Section: Xr For Telehealth During Covid-19mentioning
confidence: 99%