2013 IEEE International Conference on Big Data 2013
DOI: 10.1109/bigdata.2013.6691717
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Visualization of big SPH simulations via compressed octree grids

Abstract: Abstract-Interactive and high-quality visualization of spatially continuous 3D fields represented by scattered distributions of billions of particles is challenging. One common approach is to resample the quantities carried by the particles to a regular grid and to render the grid via volume ray-casting. In large-scale applications such as astrophysics, however, the required grid resolution can easily exceed 10K samples per spatial dimension, letting resampling approaches appear unfeasible. In this paper we de… Show more

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Cited by 20 publications
(13 citation statements)
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“…Output-sensitive approaches require adaptive loading of compressed data stored in out-of-core structures, which range, for static datasets, from a single-resolution set of compressed bricks [TBR * 12] to multiresolution structures such as octrees [CNLE09,Eng11,GIM12,RTW13] or hierarchical grids of bricks [HBJP12,FSK13]. In this context, a scalable preprocessing method, compressed streaming, and fast on-demand spatially independent decompression on the GPU, are required for maximum benefits [FM07].…”
Section: Related Workmentioning
confidence: 99%
“…Output-sensitive approaches require adaptive loading of compressed data stored in out-of-core structures, which range, for static datasets, from a single-resolution set of compressed bricks [TBR * 12] to multiresolution structures such as octrees [CNLE09,Eng11,GIM12,RTW13] or hierarchical grids of bricks [HBJP12,FSK13]. In this context, a scalable preprocessing method, compressed streaming, and fast on-demand spatially independent decompression on the GPU, are required for maximum benefits [FM07].…”
Section: Related Workmentioning
confidence: 99%
“…Despite the hierarchical nature of these data structures, many early approaches assume that the entire volume fits into memory [LHJ99, WWH*00, BNS01]. Modern GPU approaches support traversing octrees directly on the GPU [GMG08, CNLE09, CN09, GGM10, RTW13], which is usually accomplished via standard traversal algorithms adapted from the ray‐tracing literature [AW87, FS05, HSHH07, PGS*07, HL09].…”
Section: Data Representation and Storagementioning
confidence: 99%
“…Tree traversal is based on an adapted kd-restart algorithm [FS05]. Engel [Eng11] and Reichl et al [RTW13] use the same basic structure and traversal method.…”
Section: Trees Versus Multi-level Multi-resolution Page Tablesmentioning
confidence: 99%
See 1 more Smart Citation
“…The most common approach for handling large data in volume visualization is to use multi-resolution techniques [38], usually utilizing hierarchical data structures such as octrees [7, 14, 20, 31, 37] or 3D mipmaps [11, 16, 21]. These representations store iteratively pre-filtered and down-sampled versions of the original volume at discrete resolution levels.…”
Section: Related Workmentioning
confidence: 99%