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2019
DOI: 10.1111/cgf.13671
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A framework for GPU‐accelerated exploration of massive time‐varying rectilinear scalar volumes

Abstract: We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out‐of‐core representation, based on per‐frame levels of hierarchically tiled non‐redundant 3D grids, efficiently supports spatiotemporal random access and streaming to the GPU in compressed formats. A novel low‐bitrate codec able to store into fixed‐size pages a variable‐rate approximation based on sparse coding with learned dictionaries is exploited to meet stringent bandwidth constraint during time‐critic… Show more

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Cited by 8 publications
(1 citation statement)
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References 39 publications
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“…TThresh, for the sake of efficient GPU decoding. For example, Marton et al [MAG19] present a rendering pipeline capable of decompressing over 10 Gvoxels/s while reporting a compression ratio of 1:64 (0.5 bits per sample on floating point data). In our work we target the high compression rates achieved by offline schemes like TThresh, while still being able to render images of large volumes from the compressed representation within a second.…”
Section: Related Workmentioning
confidence: 99%
“…TThresh, for the sake of efficient GPU decoding. For example, Marton et al [MAG19] present a rendering pipeline capable of decompressing over 10 Gvoxels/s while reporting a compression ratio of 1:64 (0.5 bits per sample on floating point data). In our work we target the high compression rates achieved by offline schemes like TThresh, while still being able to render images of large volumes from the compressed representation within a second.…”
Section: Related Workmentioning
confidence: 99%