Abstract:We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out‐of‐core representation, based on per‐frame levels of hierarchically tiled non‐redundant 3D grids, efficiently supports spatiotemporal random access and streaming to the GPU in compressed formats. A novel low‐bitrate codec able to store into fixed‐size pages a variable‐rate approximation based on sparse coding with learned dictionaries is exploited to meet stringent bandwidth constraint during time‐critic… Show more
“…TThresh, for the sake of efficient GPU decoding. For example, Marton et al [MAG19] present a rendering pipeline capable of decompressing over 10 Gvoxels/s while reporting a compression ratio of 1:64 (0.5 bits per sample on floating point data). In our work we target the high compression rates achieved by offline schemes like TThresh, while still being able to render images of large volumes from the compressed representation within a second.…”
Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data reconstruction step using scene representation networks limits their use in practical applications. In this paper, we analyse whether scene representation networks can be modified to reduce these limitations and whether such architectures can also be used for temporal reconstruction tasks. We propose a novel design of scene representation networks using GPU tensor cores to integrate the reconstruction seamlessly into on-chip raytracing kernels, and compare the quality and performance of this network to alternative network-and non-network-based compression schemes. The results indicate competitive quality of our design at high compression rates, and significantly faster decoding times and lower memory consumption during data reconstruction. We investigate how density gradients can be computed using the network and show an extension where density, gradient and curvature are predicted jointly. As an alternative to spatial super-resolution approaches for time-varying fields, we propose a solution that builds upon latent-space interpolation to enable random access reconstruction at arbitrary granularity. We summarize our findings in the form of an assessment of the strengths and limitations of scene representation networks for compression domain volume rendering, and outline future research directions. Source code: https:// github.com/ shamanDevel/ fV-SRN
“…TThresh, for the sake of efficient GPU decoding. For example, Marton et al [MAG19] present a rendering pipeline capable of decompressing over 10 Gvoxels/s while reporting a compression ratio of 1:64 (0.5 bits per sample on floating point data). In our work we target the high compression rates achieved by offline schemes like TThresh, while still being able to render images of large volumes from the compressed representation within a second.…”
Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data reconstruction step using scene representation networks limits their use in practical applications. In this paper, we analyse whether scene representation networks can be modified to reduce these limitations and whether such architectures can also be used for temporal reconstruction tasks. We propose a novel design of scene representation networks using GPU tensor cores to integrate the reconstruction seamlessly into on-chip raytracing kernels, and compare the quality and performance of this network to alternative network-and non-network-based compression schemes. The results indicate competitive quality of our design at high compression rates, and significantly faster decoding times and lower memory consumption during data reconstruction. We investigate how density gradients can be computed using the network and show an extension where density, gradient and curvature are predicted jointly. As an alternative to spatial super-resolution approaches for time-varying fields, we propose a solution that builds upon latent-space interpolation to enable random access reconstruction at arbitrary granularity. We summarize our findings in the form of an assessment of the strengths and limitations of scene representation networks for compression domain volume rendering, and outline future research directions. Source code: https:// github.com/ shamanDevel/ fV-SRN
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.