2012
DOI: 10.1109/tie.2011.2171173
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Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur

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Cited by 30 publications
(17 citation statements)
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“…For the objective measures, PMA and VRT are measured right after the subjective assessment each time a session is over, while PS and PERCLOS are extracted from recorded videos after the experiment. PMA is measured using a self-made device based on the Donder's Push Up Test [20] . While VRT is measured using a bought device in the mode of simple visual reaction time test.…”
Section: Methodsmentioning
confidence: 99%
“…For the objective measures, PMA and VRT are measured right after the subjective assessment each time a session is over, while PS and PERCLOS are extracted from recorded videos after the experiment. PMA is measured using a self-made device based on the Donder's Push Up Test [20] . While VRT is measured using a bought device in the mode of simple visual reaction time test.…”
Section: Methodsmentioning
confidence: 99%
“…Due to methodological limitations and simplicity, comfort-optimizing stereo displays are usually evaluated with subjective methods only. Responses can be collected either by rating methods, where a user issues a score on a Likert scale [Blohm et al 1997;Sun and Holliman 2009;Blum et al 2010;Koppal et al 2011;Liu et al 2011;Ju Jung et al 2012], or with the method of pairwise comparison [Koppal et al 2011;Leroy et al 2012]. An objective way to observe discomfort was used by [Cho and Kang 2012], who counted the eye-blink rate of users.…”
Section: Stereo Viewing Comfortmentioning
confidence: 99%
“…Hillaire et al [2008], and very recently Mantiuk et al [2013], proposed to use an eye-tracker to control DOF simulations in interactive applications. Eye tracking was also used in applications attempting to reduce stereo viewing discomfort by DOFblurring [Talmi and Liu 1999;Blum et al 2010;Leroy et al 2012]. In all cases, gaze data was mapped to scene content (e.g., objects [Mantiuk et al 2013]) in order to determine the focal distance.…”
Section: Stereo Viewing Comfortmentioning
confidence: 99%
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“…The simplest approach applies blur to static scenes producing a fixed and static DOF [10,14]. Other approaches allow dynamic modification of the DOF position via manual input [1,14] or utilize GC DOF [2,15].…”
Section: Dynamic Blurmentioning
confidence: 99%