Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557089
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Depth perception with gaze-contingent depth of field

Abstract: Blur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gazecontingent depth of field as a me… Show more

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Cited by 58 publications
(37 citation statements)
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“…Several types of benchtop gazecontingent display systems-systems that update the displayed content based on where the user fixates in a scene-have been proposed in the literature, including systems that adjust binocular disparity, depth of field rendering, and focus distance (11,19,31,32). Gaze-contingent depth of field displays can simulate the changes in depth of field blur that occur when the eyes accommodate near and far, but they do not actually stimulate accommodation and thus, have not been found to improve perception and comfort (19,32).…”
Section: Resultsmentioning
confidence: 99%
“…Several types of benchtop gazecontingent display systems-systems that update the displayed content based on where the user fixates in a scene-have been proposed in the literature, including systems that adjust binocular disparity, depth of field rendering, and focus distance (11,19,31,32). Gaze-contingent depth of field displays can simulate the changes in depth of field blur that occur when the eyes accommodate near and far, but they do not actually stimulate accommodation and thus, have not been found to improve perception and comfort (19,32).…”
Section: Resultsmentioning
confidence: 99%
“…In particular, some users expressed fatigue and discomfort caused by the DoF effects. Mauderer et al [28] found that gaze-contingent DoF effects increase realism and help estimate the depth of virtual objects. Vinnikov and Allison [29] found that although DoF effects improve depth perception in monocular systems, users felt discomfort when these were applied to stereoscopic systems.…”
Section: Impact Of Dof Renderingmentioning
confidence: 99%
“…Most common existing displays only portray linear perspective, with a few offering binocular disparity and motion perspective. A few other cues such as simulating accommodation via blur are being investigated but are still in early stages of development [Mauderer et al 2014].…”
Section: Depth Cues and Perceptionmentioning
confidence: 99%