Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376353
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Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds

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Cited by 70 publications
(25 citation statements)
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“…Furthermore, an exoskeleton-type [19], [20] or a white cane-type [21], [22] haptic interface can be used to display the reaction force when a virtual obstacle is touched. These systems have significantly enhanced mobility training through virtual environments.…”
Section: A Haptic Feedback Systems For the Visually Impairedmentioning
confidence: 99%
“…Furthermore, an exoskeleton-type [19], [20] or a white cane-type [21], [22] haptic interface can be used to display the reaction force when a virtual obstacle is touched. These systems have significantly enhanced mobility training through virtual environments.…”
Section: A Haptic Feedback Systems For the Visually Impairedmentioning
confidence: 99%
“…Siu et al [15] developed a system, in which visually impaired people navigate by sound and vibration, in order to walk in a complicated virtual environment. They selected five materials for navigating the virtual environment (tile, concrete, metal, wood, and carpet) and had users hit the virtual environment itself or the virtual object with a white cane-shaped controller, through which they received the sound and vibration.…”
Section: Sound Manipulation In Vrmentioning
confidence: 99%
“…For example, SeeingVR introduces methods for making VR accessible to low-vision users, and largely takes inspiration from prior systems for providing access to the digital and physical worlds, e.g., through adjustments to visual content and through various automated methods for describing or enhancing the virtual content at runtime [18,72,76]. Other work looks to leverage the advantages of technologies, like the white cane, with which some people with disabilities are already familiar in order navigate virtual content [58,64,71]. Prior work has also considered how to make other 3D applications, such as games [3,19] or CAD software [56,57], accessible through similar techniques.…”
Section: Making Applications Accessiblementioning
confidence: 99%