2021
DOI: 10.3390/app11167546
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Impact Sound Generation for Audiovisual Interaction with Real-World Movable Objects in Building-Scale Virtual Reality

Abstract: In building-scale VR, where the entire interior of a large-scale building is a virtual space that users can walk around in, it is very important to handle movable objects that actually exist in the real world and not in the virtual space. We propose a mechanism to dynamically detect such objects (that are not embedded in the virtual space) in advance, and then generate a sound when one is hit with a virtual stick. Moreover, in a large indoor virtual environment, there may be multiple users at the same time, an… Show more

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Cited by 2 publications
(2 citation statements)
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“…The platform offers scenarios such as buying a coffee in a cafeteria, buying drinks in a store, discuss real life issues in different knowledge areas, using situation awareness where humans can naturally interact with the platform through spoken language without being conscious or to follow any type of rule that can't let him/her express freely [17].…”
Section: Immersive Virtual Reality Platforms For Learning a Second La...mentioning
confidence: 99%
“…The platform offers scenarios such as buying a coffee in a cafeteria, buying drinks in a store, discuss real life issues in different knowledge areas, using situation awareness where humans can naturally interact with the platform through spoken language without being conscious or to follow any type of rule that can't let him/her express freely [17].…”
Section: Immersive Virtual Reality Platforms For Learning a Second La...mentioning
confidence: 99%
“…[12] and [14] analyze corresponding spectrograms. [15]- [16] and [18] evaluate the effectiveness of the generation models by comparing their fitting degree. [19] combined the audio and video generation processes and introduced an innovative approach for multimodal joint generation.…”
Section: Briefly Describe the Strengths And Weaknesses Of The Modelmentioning
confidence: 99%