2006
DOI: 10.1111/j.1467-9973.2006.00460.x
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Virtual Reality, Ontology, and Value

Abstract: This article raises the question of how the ontological status of virtual objects bears on their intrinsic value. If virtual objects are unreal or less real than physical objects, does it mean that they will have less intrinsic value? If they have intrinsic value, what are the explanations for this value, and how do they relate to the ontological status of the virtual objects? First, the article reviews recent work concerning the ontological status of virtual reality and virtual objects. Second, it argues that… Show more

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Cited by 15 publications
(3 citation statements)
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References 7 publications
(4 reference statements)
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“…Felsefi olarak hazcılık; algı, heyecan, his ve duyguların, değerin bileşenleri olduğunu savunur. Sanal gerçeklik (VR) sistemleri duyumlar ve hisler ürettiği ve VR ortamları algısal varlıklardan oluştuğu için haz kavramıyla ilişkilidir (Mooradian, 2006). Daha dar ve odaklı bir yaklaşımla konuyu ele alan Pizzi vd.…”
Section: Metaverse Temelli Etkinlik Deneyimiunclassified
“…Felsefi olarak hazcılık; algı, heyecan, his ve duyguların, değerin bileşenleri olduğunu savunur. Sanal gerçeklik (VR) sistemleri duyumlar ve hisler ürettiği ve VR ortamları algısal varlıklardan oluştuğu için haz kavramıyla ilişkilidir (Mooradian, 2006). Daha dar ve odaklı bir yaklaşımla konuyu ele alan Pizzi vd.…”
Section: Metaverse Temelli Etkinlik Deneyimiunclassified
“…As I see it, questions about the reality of virtual items are orthogonal to questions about the number of value-salient kinds they belong to. 15 The latter question is about whether all instances of virtual X, whether they are real or not, share one or more morally salient kinds in relation to X. Nevertheless the two debates interact in at least two ways.…”
Section: Virtual Itemsmentioning
confidence: 99%
“…Critics have argued that these shiny objects are mere surrogates that lack authenticity [Borgmann, 1999] and that presence in VR and cyberspace gives a disembodied and therefore false experience of reality and present one with impoverished experiences [Dreyfus, 2001]. More optimistically, Mooradian [2006] claims that virtual environments and entities are good at creating hedonistic value as well as certain types of perfectionist value, notably intellectual and aesthetic value, though not value located in excellent physical activities.…”
Section: The Ontology Of Cyberspace and Virtual Realitymentioning
confidence: 99%