2022
DOI: 10.34231/iuyd.1123136
|View full text |Cite
|
Sign up to set email alerts
|

Beni Başka Âlemlere Götür! Kullanıcı Temelli Metaverse Etkinlik Deneyimi

Abstract: Metaverese can be considered as one of the most talked about virtual reality channels in today's world, and it is also widely used as an entertainment tool. In this study, this virtual medium or realm was investigated as an experience tool among university students participating in metaverse leisure activities. Within the scope of the research, semi-structured interviews were conducted with the participants who experienced metaverse activities. The results of this study revealed eight themes titled as illusory… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
3
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
6

Relationship

3
3

Authors

Journals

citations
Cited by 7 publications
(9 citation statements)
references
References 32 publications
(17 reference statements)
1
3
0
1
Order By: Relevance
“…These themes are; the age beyond sports, atmospheric, feelings, chaotic structure in access, flow, perception of reality and innovative brand. The findings revealed in the study show parallelism with some findings in the field [15], [28], [29]. The themes and sub-themes obtained in the study were put forward in an original way regarding the concepts of metaverse and sports.…”
Section: Conclusion and Discussionsupporting
confidence: 77%
See 1 more Smart Citation
“…These themes are; the age beyond sports, atmospheric, feelings, chaotic structure in access, flow, perception of reality and innovative brand. The findings revealed in the study show parallelism with some findings in the field [15], [28], [29]. The themes and sub-themes obtained in the study were put forward in an original way regarding the concepts of metaverse and sports.…”
Section: Conclusion and Discussionsupporting
confidence: 77%
“…According to some of the participants, Nike's involvement with a game in the metaverse universe is one of the steps taken to keep up with the agenda and to catch the new. Argan [28], revealed that consumers in the metaverse universe are busy with the feeling of FoMO, that consumers experience this feeling in order not to be left behind from their friends, and therefore they exist in the metaverse. In this study, it was mentioned that sports businesses rather than consumers in the metaverse universe experience FoMO syndrome.…”
Section: A the Age Beyond Sportsmentioning
confidence: 99%
“…The Metaverse experience offers different experiences to individuals as it integrates virtual reality, augmented reality, and mixed reality technologies (Argan, Argan, Dinç, 2022). In this study, participants who presented their projects in the Metaverse environment after completing the Süleyman Demirel University Metaverse Venture Studio trainings described this experience as exciting, educational, peaceful, attention-grabbing, fun, stressrelieving, and interactive.…”
Section: Extended Summarymentioning
confidence: 94%
“…Bunun aksine bazı katılımcılar, iş yaşamında daha kolay network kurulması ve samimi ortam oluşması gibi faydaları olduğundan yüz yüze etkinliklerin de hala tercih sebebi olduğunu vurgulamışlardır.Metaverse teknolojisinin giderek yaygınlaştığı ve popülerliğini arttırdığı göz önüne alınırsa üniversiteler kendi bünyelerinde metaverse girişim stüdyolarının kuruluşunu hızlandırmalı ve hem eğitim, konferans ve çeşitli etkinklikleri metaverse ortamına taşımaya başlamalıdırlar. Özellikle de teknoloji ile iç içe yaşam süren Z kuşağı öğrencilerinin metaverse ortamında gerçekleştirilecek bu faaliyetler daha çok ilgisini çekebilir ve katılımlarını teşvik edebilir.Metaverse deneyimi sanal gerçeklik, arttırılmış gerçeklik ve karma gerçeklik teknolojileri iç içe olduğundan deneyimleyen bireylere farklı deneyimler sunmaktadır(Argan, Argan, Dinç, 2022). Bu çalışmada da Süleyman Demirel Üniversitesi Metaverse Girişim Stüdyosu eğitimleri sonunda metaverse ortamında proje sunumları gerçekleştiren kullacılar bu deneyimi heyacan verici, eğitici, huzur verici, dikkat çekici, eğlenceli ve stresten uzaklaştırıcı ve interaktif olarak tanımlamıştırlar.…”
unclassified
“…Zuckerberg brought the concept of metaverse back to the agenda by revealing the company's (Facebook) intention to move to the meta-universe by building an alternative world in a completely virtual space (Han et al, 2022). The metaverse, which consists of the combination of the words "meta" and "universe", is an abstract concept, which stands for a space created by the convergence of virtual and augmented reality (Choi & Kim, 2017;Argan et al, 2022). In other words, the metaverse, which is the combination of the prefix "meta" (meaning beyond) and the suffix / word "universe" "universe", defines a hypothetical synthetic environment connected with the physical world (Lee et al, 2021, p. 1).…”
Section: Metaverse As Heterotopic Spacementioning
confidence: 99%