2010
DOI: 10.1159/000320847
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Virtual Reality in Pediatric Neurorehabilitation: Attention Deficit Hyperactivity Disorder, Autism and Cerebral Palsy

Abstract: This paper presents the current status and use of virtual reality (VR) for children with attention deficit hyperactivity disorder (ADHD), autism and cerebral palsy. This literature review explores how VR systems have been used as treatment tools to address the primary impairments of these disorders. Three major classes of VR display systems are identified that can be characterized by the type of human-computer interaction provided: (1) feedback-focused interaction, (2) gesture-based interaction, and (3) haptic… Show more

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Cited by 177 publications
(105 citation statements)
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References 109 publications
(98 reference statements)
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“…18 Using VR as an educational and therapeutic tool allows instructors and therapists to offer both flexibility and control when administering treatments, increasing the probability of skill transfer and ensuring safety during learning. 8 Flexibility is essential when designing therapeutic programs because children with neurodevelopmental disorders are not only heterogeneous, but also require extra learning support. 8 The treatment programs for individuals with CP increasingly use virtual environments (VR) to improve motor functioning.…”
Section: Brien Et Almentioning
confidence: 99%
See 3 more Smart Citations
“…18 Using VR as an educational and therapeutic tool allows instructors and therapists to offer both flexibility and control when administering treatments, increasing the probability of skill transfer and ensuring safety during learning. 8 Flexibility is essential when designing therapeutic programs because children with neurodevelopmental disorders are not only heterogeneous, but also require extra learning support. 8 The treatment programs for individuals with CP increasingly use virtual environments (VR) to improve motor functioning.…”
Section: Brien Et Almentioning
confidence: 99%
“…8 Flexibility is essential when designing therapeutic programs because children with neurodevelopmental disorders are not only heterogeneous, but also require extra learning support. 8 The treatment programs for individuals with CP increasingly use virtual environments (VR) to improve motor functioning. Yet, although these programs are successful in terms of adherence, it remains unclear if increases in motor functioning in virtual environments transfer positively to motor functioning in natural environments.…”
Section: Brien Et Almentioning
confidence: 99%
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“…) are not designed to target and support the movements of disabled children 11 . Conversely, customised technologies such as assistive robotic devices that facilitate movements of the child to participate in the computer or functional activity are expensive and time-consuming to produce 11 .…”
mentioning
confidence: 99%