2022
DOI: 10.1097/sih.0000000000000636
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Virtual Reality Head-Mounted Displays in Medical Education

Abstract: Summary StatementSimulation-based training using virtual reality head-mounted displays (VR-HMD) is increasingly being used within the field of medical education. This article systematically reviews and appraises the quality of the literature on the use of VR-HMDs in medical education. A search in the databases PubMed/MEDLINE, Embase, ERIC, Scopus, Web of Science, Cochrane Library, and PsychINFO was carried out. Studies were screened according to predefined exclusion criteria, and quality was assessed using the… Show more

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Cited by 23 publications
(14 citation statements)
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References 75 publications
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“…Interestingly enough, the positive results obtained for teaching anatomy match with those of previous studies [ 39 , 41 ] analysing the use of VR for teaching anatomy in health-related education. However, we found no positive results for clinical decision-making and specific clinical skills, in contrast to a previous systematic review [ 42 ] analysing the use of VR for health profession education.…”
Section: Discussionsupporting
confidence: 85%
“…Interestingly enough, the positive results obtained for teaching anatomy match with those of previous studies [ 39 , 41 ] analysing the use of VR for teaching anatomy in health-related education. However, we found no positive results for clinical decision-making and specific clinical skills, in contrast to a previous systematic review [ 42 ] analysing the use of VR for health profession education.…”
Section: Discussionsupporting
confidence: 85%
“…A systematic review and analysis of 41 studies spanning a wide application of VR to medical education found most participants preferring VR over traditional training tools. 38 Only recently, a case report was able to identify a scenario where VR training was used just before direct patient care in the OR, highlighting the potential for this modality to prepare orthopaedic surgery residents for infrequently encountered cases. 39 As presented in Table 3, the studies assessing VR in arthroplasty primarily have assessed trainees after one or very few training sessions.…”
Section: Figurementioning
confidence: 99%
“…Breakthroughs in technology hold exceptional promise for mitigating SBHE implementation barriers and for improving efficiency, and effectiveness. The scope of simulation technologies has expanded from physical task trainers and manikins with computer interfaces, to include immersive environments including computer augmented virtual environments (CAVEs) and VR headsets, and synchronous distance simulation (25,26,27,23). Remarkable advances in simulators capable of representing increasingly realistic learner interactions during SBHE have outpaced advances in evidence-based educational processes to most effectively and efficiently employ simulation.…”
Section: The Future -Building Evidence-based Educationmentioning
confidence: 99%