2022
DOI: 10.3390/ejihpe12120125
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Virtual and Augmented Reality versus Traditional Methods for Teaching Physiotherapy: A Systematic Review

Abstract: The use of virtual worlds in health-related education is increasingly popular, but an overview of their use in physiotherapy education is still needed. The aim of this review was to analyse the use of virtual and augmented reality (VR/AR) compared to traditional methods for teaching physiotherapy. A systematic review was performed up to October 2022 in PubMed, Web of Science, Scopus, CINAHL, and PsycInfo. The quality appraisal and risk of bias were assessed by the Joana Briggs Institute checklist and the Cochr… Show more

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Cited by 14 publications
(19 citation statements)
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“…The implementation of information and communication technologies is undergoing augmented development [ 1 , 2 ]. Regarding education, innovative and contemporary tendencies are being accepted by professors [ 2 , 3 ], thus traditional education and learning prototypes founded on lectures are being accompanied, and even substituted by some technologies [ [2] , [3] , [4] , [5] ].…”
Section: Introductionmentioning
confidence: 99%
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“…The implementation of information and communication technologies is undergoing augmented development [ 1 , 2 ]. Regarding education, innovative and contemporary tendencies are being accepted by professors [ 2 , 3 ], thus traditional education and learning prototypes founded on lectures are being accompanied, and even substituted by some technologies [ [2] , [3] , [4] , [5] ].…”
Section: Introductionmentioning
confidence: 99%
“…Regarding education, innovative and contemporary tendencies are being accepted by professors [ 2 , 3 ], thus traditional education and learning prototypes founded on lectures are being accompanied, and even substituted by some technologies [ [2] , [3] , [4] , [5] ]. In this regard, it was accentuated emerging values in undergraduates that permit them to utilize educational resources and media conscientiously and favorably for the acquisition of information in addition to the resulting fundamental values for education: to incite functional knowledge, to offer opportune feedback, to stimulate interaction between learners and trainers, to inspire collaboration between scholars, to motivate the correct use of time, to incite undergraduate's great prospects, and to respect dissimilar learning styles [ 2 , 4 ]. These technologies-based education models are contemplated as a modern instrument that may increase enthusiasm for scholar's learning, helping as a complementary educational source for the implementation of usual instruction models [ 6 , 7 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Between 2020 and 2022, eight reviews have evaluated the effects of VR and AR interventions on performance outcomes in health sciences education. 1,2,4,8,[26][27][28][29] Six of these reviews were qualitative, non-meta-analytic, reviews. Three of these six thematic reviews assessed the effectiveness of XR interventions on anatomy education with data from 25, 8 20, 2 and 12 studies, 1 respectively.…”
Section: Study Purposementioning
confidence: 99%